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teahisme December 4 2008, 00:12:53 UTC
ditto... upload it to curse.

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justoneway December 3 2008, 11:53:01 UTC
The more I know of WAR the more it seems to be picking the paint off the clay caseing that surrounds the mummified severed gangrenous limb of everquest (wrapped in DAoC encased in WoW).

Still, I pay to have a second job in my spare time playing Eve, so I know were wanting the ability to actually change things gets you. Anyone want to buy 100MN Afterburner 2s? Thought not...

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fox_uk December 8 2008, 02:46:41 UTC
You see, there's your problem. If you have to pay to play Eve you're doing it wrong. ;)

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gigolohitman December 3 2008, 17:37:19 UTC
I thought you might have some good game design insight, until you started using the word "grind" as relating to something you proposed continueing.

My fix:

I get paid a large salary to patrol the server as some kind of god, giving XP to people who roleplay well. There is no XP for combat as such, but I'll go looking at interesting things, so if you capture empty keeps, I won't be watching.

I have deputies for when I want to do other stuff than lurk online for money.

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gedhrel December 3 2008, 18:43:17 UTC
"My first fix would be to remove levels and gear from the game."

No grind. I'm not sure where I said I want to continue it; point it out and I'll correct it! Planetside represents an ideal in player reward schemes, I think (broad skill tree, not deep, and free respecs). What I want is to kill people. I'm aware that some people play to grind (I've never crafted and never will, that is anathema to me; but some people do it and even appear to like it). Whilst people hold onto the renown creeping-death bar notion (and it really does make very little difference at all to a character), at least incentivise them to fight as they grind it.

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gedhrel December 3 2008, 18:54:04 UTC
Ah, I think I understand. "Renown" is the carrot. People are chasing it. The way they chase it currently makes no sense, because it does them no good (it doesn't really do any good anyway) - it's just a number to see go up, to trigger the reward centres.

If that mechanism remains - any why not? it mirrors life after all - then I would at least shift the incentive scheme so that it rewards stuff that is remotely interesting. That's what I'm gettin' at.

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gedhrel December 4 2008, 08:39:30 UTC
The other objection I'd raise here is that I don't want to roleplay - well or otherwise - online. Most people don't match 100wpm and it's incredibly frustrating. I want to kill people over the internet as part of a well-oiled (or at least slightly greased) war machine; that is all.

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sciolist December 3 2008, 23:42:35 UTC
Yay! Get a job with Whoever makes WAR. Crosspost to many fora!

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katebush December 4 2008, 08:21:51 UTC
There really does need to be a look at rewards for Keep Defense.

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katebush December 4 2008, 08:22:25 UTC
And do post the mod to Curse, I want it ;)

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gedhrel December 4 2008, 08:33:02 UTC
There already is a reward for Keep Defence. Remember the battle for Helm's Deep?

There should probably be more for melee characters to do during the early part of a defence rather than stand around looking decorative, but that's always been a problem (siege ladders would help here).

Three is no game mechanic reward for keep defence. The problem is that people are chasing 'renown', not actually playing the game. So yes, perhaps a renown or gear reward (even though frankly these are not that important) - although by changing the VP situation then there's a real, world-changing reason to hold keeps.

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