The more I know of WAR the more it seems to be picking the paint off the clay caseing that surrounds the mummified severed gangrenous limb of everquest (wrapped in DAoC encased in WoW).
Still, I pay to have a second job in my spare time playing Eve, so I know were wanting the ability to actually change things gets you. Anyone want to buy 100MN Afterburner 2s? Thought not...
I thought you might have some good game design insight, until you started using the word "grind" as relating to something you proposed continueing.
My fix:
I get paid a large salary to patrol the server as some kind of god, giving XP to people who roleplay well. There is no XP for combat as such, but I'll go looking at interesting things, so if you capture empty keeps, I won't be watching.
I have deputies for when I want to do other stuff than lurk online for money.
"My first fix would be to remove levels and gear from the game."
No grind. I'm not sure where I said I want to continue it; point it out and I'll correct it! Planetside represents an ideal in player reward schemes, I think (broad skill tree, not deep, and free respecs). What I want is to kill people. I'm aware that some people play to grind (I've never crafted and never will, that is anathema to me; but some people do it and even appear to like it). Whilst people hold onto the renown creeping-death bar notion (and it really does make very little difference at all to a character), at least incentivise them to fight as they grind it.
Ah, I think I understand. "Renown" is the carrot. People are chasing it. The way they chase it currently makes no sense, because it does them no good (it doesn't really do any good anyway) - it's just a number to see go up, to trigger the reward centres.
If that mechanism remains - any why not? it mirrors life after all - then I would at least shift the incentive scheme so that it rewards stuff that is remotely interesting. That's what I'm gettin' at.
The other objection I'd raise here is that I don't want to roleplay - well or otherwise - online. Most people don't match 100wpm and it's incredibly frustrating. I want to kill people over the internet as part of a well-oiled (or at least slightly greased) war machine; that is all.
There already is a reward for Keep Defence. Remember the battle for Helm's Deep?
There should probably be more for melee characters to do during the early part of a defence rather than stand around looking decorative, but that's always been a problem (siege ladders would help here).
Three is no game mechanic reward for keep defence. The problem is that people are chasing 'renown', not actually playing the game. So yes, perhaps a renown or gear reward (even though frankly these are not that important) - although by changing the VP situation then there's a real, world-changing reason to hold keeps.
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Still, I pay to have a second job in my spare time playing Eve, so I know were wanting the ability to actually change things gets you. Anyone want to buy 100MN Afterburner 2s? Thought not...
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My fix:
I get paid a large salary to patrol the server as some kind of god, giving XP to people who roleplay well. There is no XP for combat as such, but I'll go looking at interesting things, so if you capture empty keeps, I won't be watching.
I have deputies for when I want to do other stuff than lurk online for money.
Reply
No grind. I'm not sure where I said I want to continue it; point it out and I'll correct it! Planetside represents an ideal in player reward schemes, I think (broad skill tree, not deep, and free respecs). What I want is to kill people. I'm aware that some people play to grind (I've never crafted and never will, that is anathema to me; but some people do it and even appear to like it). Whilst people hold onto the renown creeping-death bar notion (and it really does make very little difference at all to a character), at least incentivise them to fight as they grind it.
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If that mechanism remains - any why not? it mirrors life after all - then I would at least shift the incentive scheme so that it rewards stuff that is remotely interesting. That's what I'm gettin' at.
Reply
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There should probably be more for melee characters to do during the early part of a defence rather than stand around looking decorative, but that's always been a problem (siege ladders would help here).
Three is no game mechanic reward for keep defence. The problem is that people are chasing 'renown', not actually playing the game. So yes, perhaps a renown or gear reward (even though frankly these are not that important) - although by changing the VP situation then there's a real, world-changing reason to hold keeps.
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