Замечательный урок-мекинг оф от
Андрея Максимова(d1v3rsion).
I wanted to do a next gen asset to give away to you guys, so you can play around with it, reverse engineer and re-texture on your own if you feel like it. And I did
Posted first for my facebook friends, here's the link to download the asset in front of you:
http://artisaverb.info/Cerberus/Cerberus_by_Andrew_Maximov.zip There are more images and videos and even a small tutorial to go along with this model. If you follow the links in the video description you can see it all right now. But if not, I'm going to gradually post 'em up here to keep you folks entertained.
Thank you for liking my page and I hope you'll find this useful. Also feel free to share with your friends
Cheers,
Andrew
Showcase of a real-time next-gen asset rendered in Marmoset 2.
Click to view
Cerberus Sculpting Timelapse:
Sculpting process for the headpiece for a realtime asset. Sculpted in Zbrush. Rendered in Marmoset.
Click to view
Texturing Tutorial and Giveaway:
Some hints on PBR texturing and an asset giveaway! :)
Click to view
Physically Based Rendering for Artists:
Click to view
Physically Based Texturing Write-up:
http://www.artisaverb.info/PBT.html Keep updated on upcoming videos:
http://www.youtube.com/user/d1v3rsionYou can always reach me here:
http://www.facebook.com/ArtIsAVerb Всем успехов!