When I started making my first demo, I looked at other demos as an example and thought "Hmm. While I have no idea how most of this stuff works at the moment, I have a pretty good idea where to find out." The actual content itself was almost like an afterthought: Effects need textures, 3D engines need
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Today, the first cube of my demo-engine (codename Claw) appeared on screen, accompanied by sound, fully animated and sound-accompanied, but yet untextured, because D3DXCreateBox doesn't supply texture coordinates
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CodeI just coded in MMX again. (Been a while.) Surprised to see that I still can think in low-level programming languages at 2 AM. The code seems to work 200-250% faster than it's C++ counterpart, but BoyC found some bugs so i have to straighten those out first. All in all, I'm kinda content that I still manage to code decent shit every
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