[D&D4e] Critique my Skill Challenge

Jun 09, 2009 15:47

This is cross posted from my LJ ( Read more... )

4e, d&d

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mr_orgue June 9 2009, 04:18:23 UTC
[relevant bits of my reply to the other post, reproduced here for reference]
How did you get your DCs? don't have the books to hand, just wondering which variation of the rules you used.

Seems like a cool plan; the Success/Failure conditions seem especially nasty and I'm not sure about them.

[luke's response]
The standard system has DCs - easy 11, med 18, hard 23. IME these are generally a little too easy, so I have gone with easy 15, med 20, hard 25 as a baseline, added in quite a few skills and added an Aid Another option (with cost) to the equation.

The idea is for the Skill Challenge to grant both the PCs and DM with some "drama points" for use during the adventure. Moments when they can seemingly intepret their vision for their benefit (without me having to actually foreshadow anything :) ).

Its a full module (so 20+ encounters). On average PCs will have no more than 2 rerolls each.

[my response to Luke's response]
Yeah, 8 rerolls stacked through 20+ encounters is pretty flexible, especially with the GM rollin' with some counterstrike drama points.

Basically, I like it a lot. There's something quite potent in the setup - "run this initial sequence which generates your interpretative framework and your drama points for the coming session". Heh.

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