Last night I ran a game of D&D 3.5, for a revived group of way-back D&Ders. As always, it gave me much food for thought, technique-wise. There's one aspect that I'm now turning into a post, in hopes it helps me make sense of it
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Maybe it's tied in to the "can of peaches" stuff and the shared imagined space. What in that space? Who put it there? What effect does it have? Is it backed by the belief of the group? What would give it credibility
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4E skill challenges still fascinate me. I've never used them in play, and I suspect they make me uncomfortable because they exist with one foot in a kind of play where what you do in the fiction matters, and the other foot in a kind of play where it doesn't matter what you do in the fiction. I don't think they balance these two well, but they're trying to do so and that is interesting.
I think the thing that is bugging me here is still present in a skill challenge version of the same; but in a slightly more refined form. Hmmm.
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I think the thing that is bugging me here is still present in a skill challenge version of the same; but in a slightly more refined form. Hmmm.
(See also my reply to Gregor.)
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