Just like the "White Power" Doom mod taught kids to kill blacks. Oy.
What's wrong with a mod that turns the game around and lets you play the other side? After watching a special on firefights in Sadr City the other day I was pondering a version of Kuma:War that would turn things around a allow someone to play as the insurgents battling the US forces. Does the DoD freak out that you can already play as the Iraqi forces in Desert Combat and BF2?
grimm, have you ever played BF2? or any of the genre of historical or psuedo shooters? There are Iraqis, Nazis, terrorists, etc.
Particularly in multiplayer games, somebody has to be the bad guys. In fact, you often don't have a choice, you're simply assigned to a team.
I didn't like it, but it should be thought of as what it is - a wargame. even the military plays as the bad guys - and tries to win - in Opfors maneuvers.
not in america's army, no matter what the other team looks like terrorists/opposing armies and the objectives are set up so it's plausible that the US army could be on a mission there in either case.
Meaning the first one from a long while ago, I haven't played the recent ones, you could play as an SS officer, regular soldier and so on.
I believe saying the Wehrmacht weren't the Nazi's is rather streching it- The German police force might not've been associated with them before they rose to power and might not be associated now after they're long gone, but if you play as an officer beating people down in the ghetto, people would lump that in with them regardless of semantics.
Ahm.. so it's only ok to kill people in video game so long as they aren't american? Only 'foreigners'?
The basic plot of such a mod is nothing,... swtich around some nouns and this wouldn't get even a grain of press.
It also sounds like this mod is fighting soldiers rather civilian targets, which would bring in to question how 'terrorist' focused it is in the first place.
Well, having played through Deus Ex for the eleventy-third time, where you're kind of forced into joining the other side, it does make a bit of a dilemma when you must turn on the same UNATCO troops that looked up to you as a hero.
I'm not saying that I enjoy playing one side over the other (unless you're talking Horde over Alliance), but having the option to play the "bad" guy can be interesting. Why else would they have made Half Life: Opposing Force or City of Villains if people didn't want to turn the original game around? Someone has to play the terrorists for the counter-terrorists to have someone to fight, right?
There isn't anything wrong with playing as the otherside but that's not the real issue here. Playing the otherside is perfectly fine as long as the players remember that it's just a game and nothing more. The problem here is that the game wasn't just modded to allow players to play as the oppsite side but it was modded to be a form of propaganda. This mod is meant to send out a message and generate hate.
What's wrong with a mod that turns the game around and lets you play the other side? After watching a special on firefights in Sadr City the other day I was pondering a version of Kuma:War that would turn things around a allow someone to play as the insurgents battling the US forces. Does the DoD freak out that you can already play as the Iraqi forces in Desert Combat and BF2?
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To kill U.S. Soldiers?!? WTF is wrong with you?!?
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Particularly in multiplayer games, somebody has to be the bad guys. In fact, you often don't have a choice, you're simply assigned to a team.
I didn't like it, but it should be thought of as what it is - a wargame. even the military plays as the bad guys - and tries to win - in Opfors maneuvers.
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also, when do you get to be a nazi? in WWII shooters you are the Wehrmacht (http://en.wikipedia.org/wiki/Wehrmacht), not the nazis.
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I believe saying the Wehrmacht weren't the Nazi's is rather streching it- The German police force might not've been associated with them before they rose to power and might not be associated now after they're long gone, but if you play as an officer beating people down in the ghetto, people would lump that in with them regardless of semantics.
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The basic plot of such a mod is nothing,... swtich around some nouns and this wouldn't get even a grain of press.
It also sounds like this mod is fighting soldiers rather civilian targets, which would bring in to question how 'terrorist' focused it is in the first place.
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I'm not saying that I enjoy playing one side over the other (unless you're talking Horde over Alliance), but having the option to play the "bad" guy can be interesting. Why else would they have made Half Life: Opposing Force or City of Villains if people didn't want to turn the original game around? Someone has to play the terrorists for the counter-terrorists to have someone to fight, right?
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Its like firing blanks at cardbord. With no blanks.
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