Jul 15, 2008 10:36
Yes, I'm running 4 sessions of Contract Work this weekend at DexCon. I've trimmed down some of the dead branches that resulted from the last big rules changes and I'm happy with what I have. If you decide to play it you will find that the game is better streamlined and more intuitive, with a GM who remembers when to add color and when to crunch numbers instead of ignoring one of the two for the entire session.
I've also added some more "table business." A lesson learned from the better modern boardgames I've played; tokens that represent and reinforce the rules are always welcome. I'm not littering the place with miniatures or anything like that, but like the map/board of Candyland, a good visual layout of the game's events goes a long way toward motivating people.
Plus: Chalk outlines.
I always mention this stuff late because I'm still fiddling with the rules up to the last minute and don't feel ready to present the game to people. A sort of anti-marketing. I'm confident in this iteration though (revision 8,645) so it's time to get serious about making it a product instead of just a game.
convention,
game,
cw