❖ OOC Application: Larxene ❖

Jun 04, 2010 22:36

Player's Name: Jeanna
AIM/email: jeanna_linda6000@hotmail.com
{AIM} LuSciousDiiMe
LJ: starchipette
Timezone: EST

Character: Larxene
Series: Kingdom Hearts
Version: Canon, pre-CoM.
Age: About 20.
Gender: Female
Sexuality: Heterosexual
Appearance:  i220.photobucket.com/albums/dd19/amberdslovick/renders/Larxene.png
Larxene stands about the average height for women, around 5'7, with good posture around the shoulders. Her body's slender, as well as curvaceous, has an average bust, and a petite waist. Perhaps the most memorable impression to note concerning Larxene's appearance is her hair. For the most part, it's fairly in the norm: an enriched sunny, yellow shade, short, extending down about her shoulders, and all slicked back tightly, seemingly outlined well to her scalp, without a single strand out of place until the ends start to get "loose" once the locks reach the neck area. It truly would have not been unusual if it weren't for one minor detail: the forelocks. Yes, the tresses that resemble feelers, protruding from the front of her head and stretching backwards in perfect buoyancy. Also, unless you saw a distinctive sense of  threat, her face is deceptively innocent looking. A conventional beauty, her skin is a creamy ivory, with natural blush in her cheeks, rosy lips, and robin-egg blue doe eyes.

For clothing, she usually dons the Organization XIII uniform.
Personality: Larxene is an unusual, but strong woman. She has a case of sadistic tendencies, and your first impression, depending on her judgment, will differ. She could be formal, which is nothing but a ruse, naturally, or her true persona would be presented instantly. In all technicalities, she's a callous person, who loves nothing more than to bring other people down or torment them. Her words usually come out sardonic, ill-humored, and sharp when she chooses, making her remarks get under others' skins intentionally just to watch them squirm. This, as a result, gets the victim angry, irritated, or if pushed to the brink, egged on to charge at her. It is these reactions that she seems to find absolutely humorous, pleasing, and amusing, more so if their aggression fails. She's rather arrogant in that form, thinking highly of herself and her skills, and gets defensive when others mention any sort of loss or weakness. Her victims to her vindictiveness settle around those she cannot stand and does not like, or finds unworthy.

The most prominent trait when concerning her is her dominance: she is not a fan of sugarcoating anything if she notices something, asking it straight out if need be in a demanding tone, making her appear brash and blunt to people. She does not ask, but says, and being below anyone, in whichever endeavor, bothers her greatly. She despises being looked down upon, more so if it stems because of her gender.

All of these attributes round up into her surprising playful demeanor. She elicits childish behavior: giggling, crossing her arms indignantly, stamping her foot, and pouting...reminiscent of what one would call a spoiled brat, though her life was anything but. She is also a bit naive, not really catching unto things properly, and unceremoniously revealing secrets she was not suppose to when rambling or talking. When she gets bored, or is stuck in a dull setting, she would act on what would make things interesting, entertaining, or fun, no matter the consequences. Taking risks, or going against a group is something that she would have no qualms performing depending on the situation, especially if she has no ties or loyalties. Once in good company that she likes or is passive with, however, she becomes easily laid-back, able to have deep and lasting conversations. She is incredibly coquette, and articulates herself very dramatically, making eccentric hand movements or facial expressions.

As all humans, there is no true being without complexity. While her qualities are not admirable, she could be thoughtful, and can be "nice", or rather, cordial, as she could possibly allow with people she chooses to be this way with. She would never stop insulting, and she will never be pure or kind in the least, but her attitude certainly improves to some extent. One second she would appear hateful , then in the other, when whatever had annoyed her was gone, be amiable. Perhaps inside, she may be nothing, but a little lost girl who hides in a facade that would never be seen unless broken in extreme circumstances. Perhaps she is simply a "witch". Whatever depth she may or may not have, it is a rarity, and thus, her rough edges are never ending.
Abilities/Weaponry/Strengths: Larxene's weapons settle on eight sharp knives, with the leaf-shaped blades tinted mainly yellow, while splashes of a sky blue are colored in the handles, and also at the very end tips of the three-pronged crosses: where she holds them between her fingers. She will usually throw them at an opponent, infused with electricity, or slash them with it mercilessly, more so when she is quick. Lightning, naturally, is her element. Her most dangerous and deadly lightning onslaught would be a wall of three huge, static orbs in each arm, which are then propelled and spun around the field in mind numbing electricity along with her in the center, her body lit up and floating in the middle of the barrage. Touching her in this state is risky, so the best method is to walk in the open spaces between the "walls" and go with the rotation. Another weaker version of this would be when she creates eight, smaller orbs, with less power level, in which she ambushes them on her adversary. Can be simply dodged, but once one catches them, the rest of the orbs would magnetically go with it, with Larxene following behind them if she so wished. She is also able to harvest the natural lighting from the sky, thus, challenging her into a battle will automatically make the surroundings eerily dark as if a thunderstorm was rising.

Trained as a combat fighter, she mixes her magic and abilities resourcefully into her attacks. With flips, twirls, and spins as forms of aggression upon someone, she smooths them in with painful lightning bolts, coiling them all over her body. Gathering the potency in her knives and slamming them on the ground also creates a lightning explosion on the ground for whoever is unlucky enough to stand there at the moment. Her most gifted strength, however, is her speed; a sort of extension due to her domination of lightning. Her legs may be the most agile you have ever seen, and she could rapidly pierce you with her knives, rush at you in less than a millisecond from a distance, and dart around the field while dealing damage. This strong agility allows her to create doppelgangers when she moves sonically, who could take action freely, or be manipulated by Larxene herself. They could come at the opponent from all sides, and rumble down like rain above in twists. Throw one of her clones at her, and they would immediately disappear, leaving her vulnerable for assault because of the collision before she recovers.

Kicks, jabs, or hand to hand combat, with some gymnastics, are to be expected. She has a prowess with levitation, and is able to teleport in minor ranges or feet. Then comes the use of the Corridors of Darkness, which each Nobody is capable of doing.
Weaknesses: Despite her capabilities, she is not unstoppable once you obtain the correct strategies to go against her attacks. If able to shift, run, jump, and roll, most of her bombardments could be avoided, especially with the right combination. She heavily depends on her swiftness and aggression, as when cornered, or struck, she cannot handle it as much compared to others.

Larxene is also no tactician. Not that she is incompetent, but her sadism serves as a great foil, because she constantly loses herself into the battle, focusing offensively instead of defensively. Even if it encourages her to be more vicious, making her foe yield, she abandons any sort of scheme, and drowns herself in the blood thirst and adrenaline rush. This makes her movements quite predictable, and unless she pulls herself back, it enlarges her downfall: even greater if enraged. Not to mention that her cruelty might cause others to be more irritated and upset to the point that it can fuel them into defeating her tenfold rather than stay down. Her egotism, overconfidence, and self-glorification in her strength, specifically when she considers her opposition a joke, leads her to underestimate them. She does not think she has to try so hard, or waste so much energy to the likes of "weaklings", until the truth declare itself the hard way once the cold plate of loss is served. Her ignorance, most of all, does not make her understand or see the manipulations that people with the right expertise could trick her in.
History: Larxene happens to be the Organization's XIIth member, aliased as "The Savage Nymph", and the only woman in their ranks (arguably, depending on the "14th" addition and its true nature to some people). Not much is given about her past or original name - which is scrambled and added with an "X" once you gain membership. What is< known about her is that not long after she joined, she was instructed to teach the newest XIIIth member, Roxas, Magic: a job which she was not happy with. She subsequently showed her opinion in both her secret diary entry and in the mission itself, where she insulted and criticized the boy heavily. Despite the rough start, however, she later hands Roxas a Potion grudgingly when in the Gray Area, the resting loft of the members where they get their missions of the day, and sit down to relax before or after they're done. Much later, and in a complete turn around, she furthers this by complimenting his progression enough to wonder if he would've been perfect for hers and Marluxia's planned conspiracy against the group.

Nothing else was presented of her in the main base, as she got assigned and sent to Castle Oblivion, becoming Marluxia's partner in crime in their ploy to take over the Organization by using Naminé - a memory witch that can redo, as well as manipulate, Sora's memories and those connected to him - to make Sora their puppet. This way, they gain the power of the Keyblade and take control as Naminé replaces herself with Kairi, her other self, in Sora's memory: redirecting Sora's feelings for the girl unto her.

Throughout her stay, Larxene interacted with other members. Mostly Axel, who Marluxia paired her up with to watch over the events happening on the lower floors with Sora in what seemed to be a crystal ball belonging to the castle, and Vexen, who came topside from the basement trio of him, Lexaeus, and Zexion at certain intervals. Axel himself was playing double agent, pretending to be interested in what Marluxia and Larxene were concocting and suspecting they were the traitors he was warned of. It was proven when Larxene incidentally, with a play on words on Axel's part, revealed a hint of their scheme in one of their conversations before her first Sora battle. Nonetheless, the most words exchanged were between these two: you get them talking about the Heart, and then one time even teaming up to pick on Vexen together after his statement of wanting to test his new project on Sora (Riku Replica). Marluxia rarely appeared except to check in once or twice, and her and Vexen's relationship centered on her making him furious - as much as a Nobody can be. It didn't stop her from producing the idea of manipulating Riku Replica's, the copy of Sora's best friend, Riku, memories the same way they did Sora's -  to test the puppet. She didn't take any sort of action until Vexen agreed, with Riku Replica being forced into it by Larxene herself despite his cries of opposition, kicking him hard when he charged at her in anger. This ended up setting a rivalry between the replica and Sora when they ran into each other, as they both tried to be the ones to "save" and "protect" Naminé because of their "promise" as children, which were, of course, false. Sora himself didn't know Riku Replica was not his best friend but his clone until later on.

There were two instances when she confronts Sora directly.

Once to help his memory alteration by bringing out Naminé's name as the precious friend trapped in the castle by the bad guys that he needs to save, and who he has "forgotten" about, which was utilized to guilt trip him. The Thalassa shell charm Kairi gave him transformed into a star-shaped Paopu fruit done by Naminé's own volition, which happened when Larxene picked it up after kicking him once her taunting angered Sora enough to charge at her. The fight that came soon ended with her loss, though when she returned, she commented that she was simply testing him to Axel, who teased her for the denial.

The other had been when Axel had to pass Marluxia's and Larxene's "examination", so to speak, to fully "join" them: which was to kill Vexen, as the older man was about to disclose Roxas's existence in front of the memory induced Twilight Town mansion. Axel succeeded, and gained Marluxia's trust, but most importantly, Larxene's as well, who proclaimed that she knew he could do it. Believing the pieces were set in stone, they left Axel alone with Naminé to guard her, who easily betrayed them and let her go. This allowed the girl to confess to Sora the truth - how she wasn't the girl who was most important to him, his Light, but is interrupted when an upset Larxene, fueled by Axel's double crossing, materializes, exposing everything else herself, including the nature of Naminé, Naminé's own control of his memories, and the Riku Replica; how he was not Riku, but just a fake. She subsequently throws him with a swing on her arm on the floor once Naminé crushes his Heart, and backhands Naminé herself. Since their plot had obviously fallen apart, she attacks Sora into a battle in order to eliminate him, but is defeated, fading away back into Darkness.
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