Armies Of The Unreal, Explained

Jan 02, 2012 00:12



I decided to go the route of invented factions with my wargame armies partly because of a general disgust with the purely historical paradigm (partly boredom and partly hatred for the horrors of the politics involved) and my ongoing need to do something creative and self-authentic. Besides, if I have pieces in, say, Nde Nation markings, they are far less likely to be stolen from a big convention as, for example, ones with Wehrmacht Afrika Korps colors.

Who Is What:
Balance Corps. Colors: Woodland/Temperate Brown. The "hero" faction of the Hackett Continuum, their insignia is intentionally based on the compass rose sigils of NATO and the Central Intelligence Agency.

Nde Nation. Colors: Grassland/Zebra-Tiger Stripes. This is a tongue-in-cheek concept from Hollywood and anime given a serious twist. The return of the Apache tribal nation as a modern militant force, with contemporary weapons and technology.

Royal Sealand Guards. Colors: Nocturnal Gray/Black/Deep Purple; Stealth. The shield is the same as in the actual micronation's coat-of-arms. The Royal Guards is a real organization; in the Hackett Continuum they are one of the main military forces backing Balance Corps.

Misfit Brigade. Colors: Arctic Gray/White. Based on the movie of the same name and the Weird War Two game concept that followed, these are renegade Germans in a WW2 or Cold War setting.

Trigon Federation. Colors: Forest/Jungle Green. The Aggressors from the Cold War U.S. Army exercizes.

Freikorps. Colors: Desert Tan. Real history given some steroids. The Nazis attempted to turn Allied P.O.W.'s to their cause, but never got enough of them to send them into combat. And worse, the Freikorps was easily penetrated with Allied double agents! See also Kurt Vonnegut's novels Slaughterhouse Five and Mother Night.

Metal Victory Army. Colors: Bare Metal and Black/Iron. Invented for the comic books I was writing in the 1990s, they would evolve into one of the antagonist forces in the Hackett Continuum.

Cuerpo Sangre. Colors: Marine/Blue. The other main antagonist force, they are co-belligerant competitors of the MVA.

White Army. Colors: Urban/Ghost Gray. Like the Misfit Brigade, only renegade Russians and Eastern Europeans rather than Germans.

ideas, role-playing game, ww2, graphics, wargames, colors, war, history, military, writing, wargaming, politics, hackett continuum, cold war

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