[Shackles secured tightly around her wrists, throat and ankles, thick pins and needles with the dull ends are protruding outside of the shackles connected by thin wires to the bonds.
The walls are rusting and worn with age, the ground damp to signify that she was underground somewhere.
Before her are seven keys each attached neatly to a single ring with a number tagged to it. A recorded message switches on.]
So brave you think you are - to try and save someone with little sacrifice on your part. It's time to pace a game little girl. In front of you are seven keys. Only one will be able to unlock the cuffs and collar. Find the right one and you win. One key will also unlock the door for you to leave. Simple enough? But do be careful - for every wrong key you use the needles will insert themselves deeper and deeper into you. Four failed attempts and, well, let us say you will feel rather holy, wouldn't you agree?
You have two hours.
[The chains rattle, a strained choke just barely escaping her.]
Please....
[ooc; Totally made this one up, nicknamed it Needle-Point. Under the cut is the basic set-up which, if not solved, will die from blood-loss when her major arteries and jugular are pierced.
I'm so cruel. ):]