Here's what I think. No spoilers here, so feel free to peruse without worry~
Okay. Anyone who knows me knows that I'm very liberal when it comes to video games. I like almost everything, especially when it comes to my favorite series. Heck, I love Sonic Heroes, Shadow the Hedgehog, Sonic Next, all the cheesy old Resident Evils, you name it. I've bought every Pokemon game since Blue even though they're all the same. I love 'em all, Silent Hill's probably at the top of my faves.
I know I posted yesterday saying the ending ruined it but the rest was okay, but I've been ruminating on it, and the more I think about it, the less I'm liking the game. Hate to say it. After I beat it, I was really disappointed, and not in the "Aw, man, it's over" kind of way, more in the "That's IT?!" kind of way. The more I think about it, the more it annoys me, because this game had such freakin' potential. It just feels like they rushed it in the end and it all flopped onto its face.
The main reason I play horror games isn't the gameplay. A) I want to be scared B) I want an excellent storyline. Particularly the last one. And unfortunately, that's where Origins just fell flat. It's so irritating, because I just feel like they could have done so much more and they just didn't. Travis's backstory felt unfinished, and I didn't really understand the problem he had (did he block it out of his memory? did it just bother him? whatever ). Needed more bang. That's the one big thing. I really wish they had fleshed that out more. A whole lot more. That would've made it much more interesting, because that would make this the Silent Hill game that finally has the core Alessa plotline along with the mental anguish side plot. But they didn't really do anything special with either one. Alessa and company just felt like fanservice; nothing really groundbreakingly interesting was really added to that plot. And both plots felt like they were cut short. As I got closer to the end, I was kind of shocked that it was really the end.
The other thing. I want to be scared. Origins was a little better here; some of the enemies made me nervous. The paranoid atmosphere was totally gone with the ability to go the Otherworld whenever you wanted, though; it made you feel in control, which is definitely not what you should be feeling. That was a big issue. Plus, the reused monster designs just piss me off. You can't scare me twice with the same thing, even if you tweak it just a little. Sorry.
There were little glitches here and there, but glitches don't bother me unless they're HUUUGE like a Caliban. But these were tiny. They didn't bug me. Not even the breakable weapons bothered me. It's just the stupid storyline that really bugs me. I feel like they didn't even play the other games. Don't they know how to make these things?
I'm just ticked because I was so excited for this. It's like somebody got me a huge gift box with fancy wrapping paper and there was a tiny, mediocre present inside of it. >:(
It's not all bad, though. I can't help but like SH stuff, so I'm still rather fond of it. I absolutely adored some of the new monster designs. Carrion were awesome, those shadow guys scared the poo out of me, and the boss you fight at the motel is probably my favorite boss design so far in the series. Plus, while everyone else thinks Travis is lame, I actually found him to have a pretty distinctive personality. Compared to Henry's anyway. Of course, his dorkiness made me chuckle. <3 But all the protags do that.
ANYWAYS THERE ARE MY THOUGHTS ON YAOI. Disappointing but still mildly fun romp.