Cunning plans that cause more merriment than they really ought too...

Sep 04, 2009 08:15

davedevil 's latest post  HERE has brought back a lot of wonderful memories about the old Huddersfield Mage game.

Tom and I were both sharing a house at the time with Derek the ST and both playing characters that were young, idealist, somewhat messed up and at times very, very foolish.

I have so many fond memories of our two man terror campaign against the Technocracy, like infiltrating the Progenator's lab dressed pretty much as Darth Vader and Luke Skywalker and pretending to be Void Engineer's; coming away from it with some valuable information, a talking plant, a couple of packets of Chocolate Hobnobs and the Lab's put upon tea boy.

My favourite had to be the planned raid on a Syndicate quitessense shipment which we'd planned out pretty much as the Italian Job, and led to months of Tom and I pausing while wandering around Huddersfield, looking thoughtfully at something and then asking whoever we were with at the time "Do you think you could get a mini through there?"

One of the things I think I enjoyed the most about those old games though was Derek's storytelling, he managed to put across a very dark and sinister world and we really were the underdogs with whatever grasp we had slowly slipping away... seemingly kooky plans became a way of trying to trying to stand against it all and try and keep some hold on sanity.

gaming

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