So hey, board gaming friends, I've got a question for you. When you play Descent, does your Overlord act like a GM in a roleplaying game or does he/she really try to beat the players? Last time we played to took a turn in the Overlord chair and I found my natural instinct was to act like a GM. For example, when I realized how tough the opening
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Now, when *I* ran Descent for Keri, I ran it like a GM--mainly because I was frustrated with the fact that we had never even completed the first scenario in four tries.
It probably has something to do with the fact that I've spent the last 28 years since being introduced to D&D getting accustomed to the idea that it's not a "me vs. the players" situation--and it's hard to break that old habit.
JD
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I've only been the Overlord that one time, but I was 'mostly' trying to win the scenario. Trying to focus-fire on specific folks, for example. That intro scenario is pretty hard for the Overlord to win though. Or so it seemed to me -- half my monsters were dead without ever firing a shot, and the other half were stuck in terrain thanks to the scenario design.
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As for Descent, I've sadly not played it. Thus, this comment is not helpful. Sorry.
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Seemed like a pretty cool game, though.
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By the way, I just read the bits about SIFRP on the Green Ronin site and am finding myself excitedly looking forward to some low-magic grittiness. Sounds like it's going to be good!
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