I am putting my extra notes up here for future reference so I can finally get back to playing...
Ulrik House
Noble Lea Ulrik (Heir) - Married a Merchant Class Townie and is currently pregnant.
Elderly parents have passed away. (ROUND 5)
Kerbasi House 1 (Noble)
Noble Yahyra Kerbasi married Princess Deniece who moved with dowry. (ROUND 5)
He has a Plantsim half brother who is growing a large field of produce for Aram Kerbasi to sell.
Kerbasi House 2 (Merchant.)
Aram Kerbasi - Married a Merchant Class Townie and was lowered to Merchant Status. He is selling all excess produce generated by the Ulrilk and Kerbasi Noble Families. He keeps 30% profit and gives 70% back to those houses. (ROUND 4)
Akahata House
Princess Elanah Akahata (Heir) - Married Noble Gawain Kerbasi who moved in, no dowry required.
They have twin boys. The Queen has passed away. (ROUND 4)
Hertenstien House
Alik Hertenstien has been hired as the current, only servant for the Noble and Royal houses. Between work savings and gifts from the King for his service, he has been able to have built a two-room house. He married Idola and she is now pregnant. (ROUND 4)
The Abbey
The elderly Jarin has come to Meadowhaven to head the Watchers Abbey. The neighboring Kingdom's King has loaned 42k to built the Abbey. Kassia Ulrik who was infertile has become a nun in the Abbey. (ROUND 4)
Keita
Princess Mariel Akahata ran away with her peasant boy, expecting and in love. They have found refuge in the southern caves. Married, they have two sons. (ROUND 4)
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- Use magic wand to devalue the royal cemetery
- Pay for it by a loan to Albert (Elder-Albert?) King of the other Kingdom that sent the original settlers. (No paying for land value.)
- This King also loaned money to the Head Priest for the Monastery.
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HOSPITAL????
Midwife - must be summoned to attend every birth and is paid with whatever the birthing parents grow or harvest or fish; use Give Gift to pay her. The Midwife stays for 3-4 hours and does anything she can to make the baby, mother and other family members comfortable: cuddle, feed, bathe, cook, clean, etc.
Healer - can be engaged and paid similarly to the Midwife - summoned to a sick Sim’s home to give backrubs, massages and make comfort soup.
Apothecary - can run a pharmacy-type Home Business (Yeoman) or Community Lot Business (Merchant) and sell healing potions, comfort soup and such.
Physician - this is the one exception to the no Maxis careers rule for Artisan Occupations: a physician can either have the medical career; or can have a “clinic” in his or her home (Yeoman) or Community Business Lot (Merchant) where Sims can visit and pay high fees to be examined and treated.
It has to be a shop, where sims can purchase anything, which is beneficial for their health. (e.g. they sell potions or comfort soup, offer massages or both or anything, you can think of)
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KEYS
Blue - Sims that are allowed ANYWHERE
Magenta - Royals
Aqua - Nobles
Yellow - Merchants
Green - Peasants
Red - Sims NOT allowed anywhere
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ONE Architecture/Masters Open to Nobles!
ONE Law Enforcement/The Watch Open to Nobles!
ONE Paranormal/Magic Open to Peasants/Merchants/Nobility. Peasants cannot advance past level 4.
Population is 3 points x 18 sims = 54.