So I am thinking about running a more long term game of Scion, but as shown by my few runins with my peusdo-one shots a couple of things need to change. Here are some ideas.
Balance
- Dex should become less important. Ideas:
- Perception for all non-thrown range weapons
- Strength for thrown weapons and can be used for brawl (or with trait for a particular weapon)
- Dex for melee weapons and can be used for brawl
- Create social defense and mental defense stat.
- Social:
- (Manipulation + Presence)/2 + Epic Manipulation
- Attacks meant to embarrass (or otherwise socially get the better of) go against social defense
- Mental:
- (Wits + Integrity)/2 + Epic Wits
- Attacks meant to confuse (or distract) go against mental defense
- Using a Willpower Point to shake off a mental or social demanded action (Blurt It Out for example) is a 5 tick action (tacked on the end of the last action someone took). Thus expensive in combat, but outside of combat still reasonable.
Flow
- Movement based upon Spirit of the Century
- Fights should be broken out into zones
- Players can move 1 zone in 1 tick
- Athletics checks can be made to move more than 1 zone
- Lightning sprinter can move 2 zones (or 4 with athletics check)
- Zones can require checks to cross
- Can melee anyone in zone, but must range across zones
- Charging - Players can move and attack before some can react (unless they are guarding) by adding 1 tick to the attack they intend to do.
- Combats going too long
- Remove Legend from Defense (makes parrying better)
- Make Untouchable Opponent add Legend for a total defense action (like guard) for 1 legend for up to 5 ticks then need to respend.
- Automate Soak same as Defense?
- Bashing: Stamina plus Epic Stamina
- Lethal: Stamina/2 plus Epic Stamina
- Aggravated: Epic Stamina
I guess this is mostly directed at DJ, but anyone who has some input please feel free to provide.