Crusades

Jul 16, 2012 16:40


This weekend a system I have played for four years ended with a bang. I really enjoyed going through the system and playing with new people.

The system has some issues I hate like the players lack of ability to stay IC as this rubs off and I end up annoying myself but this isn't a ref issue but a player one.

Oddly, although this was a great event it ( Read more... )

lrp

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nattydreadi July 17 2012, 21:31:33 UTC
No fixed site as yet, first game is 12-14 July next year. The runners live in Reading I think, so a southerly site is likely. I can get you the world background/chargen/flavour docs if you want them

Entry blurb is ...

The year is 1801. It is almost 100 years since the rare mineral known as Animatium was discovered and that century has seen significant change in the fortunes of Britain and its European neighbours. Nations have expanded, absorbing those without the power to stand against them. Wars have been fought over access to Animatium and over the attitudes towards those who can use it. The emergence of Dreamers has meant that even in sleep a man's secrets are not always safe. Some nations seek to find the secrets that will bring them dominance, the race to discover the true power of Animatium uses up resources at an alarming rate, others search for ways to ensure peace, a seemingly rare commodity in modern times.

Animatium aims to run small events concentrating on characters against a backdrop of politics, exploration and the threat of war. We hope to provide events which balance character stories with the opportunity to influence the game world. For those who wish to do so we plan to allow for 'interactive' downtimes where actions between games can be influenced by what is going on in the world and what other characters are doing.

At events we hope to achieve a balance between politics, social interaction, character development and action.

We believe our world background and character creation rules balance providing enough information to give a feel for the world with the opportunity to create unique characters. By keeping events relatively small we hope to be able to create a 'personal' feel to the game.

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