My last post about Team Fortress 2 has uncovered what is basically at the heart of the problem with online gaming...from competitive games (like TF2) to level-crunching RPGs (like World of Warcraft
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I agree with the MMO points. There's just no way someone with a full time job can compete with someone who goes to school or works part time or does nothing but play all day. Time is the basis of improvement and there's no other way to compensate it. Some other MMOs like Exteel for example, are experimenting with letting players buy stuff with micropayments to level the playing field for those with jobs and lives. Of course this draws huge outcries of it being unfair by those who have all the time but none of the money and currently rule the roost.
I also don't play WOW and Halo. I used to play a few like City of Heroes, and I like the idea of some like Eve, but I just don't have the time it would take to really succeed in those games, not if I ever want to do anything else.
I die all the time in TF2. On my best day I'll beat 1:1 kills to deaths, but I don't mind. I try and do things I think help the team out, and are generally fun. I don't care about getting killed all that much except when its for stupid reasons, like the team just isn't coordinating and the other guys are able to pull off things like sentries in easy to hit spots but nobody hits them.
With the success the Wii is generating, it won't be long before more casual-oriented games start popping up. Some have been around for a while now, like Puzzle Pirates. But the thing is FPS as a genre is never going to be a good bet for casual gamers, because too much of it relies on reflexes that are tuned through building muscle memory, and that can only be done with time.
I also don't play WOW and Halo. I used to play a few like City of Heroes, and I like the idea of some like Eve, but I just don't have the time it would take to really succeed in those games, not if I ever want to do anything else.
I die all the time in TF2. On my best day I'll beat 1:1 kills to deaths, but I don't mind. I try and do things I think help the team out, and are generally fun. I don't care about getting killed all that much except when its for stupid reasons, like the team just isn't coordinating and the other guys are able to pull off things like sentries in easy to hit spots but nobody hits them.
With the success the Wii is generating, it won't be long before more casual-oriented games start popping up. Some have been around for a while now, like Puzzle Pirates. But the thing is FPS as a genre is never going to be a good bet for casual gamers, because too much of it relies on reflexes that are tuned through building muscle memory, and that can only be done with time.
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