Mar 04, 2018 20:30
I wonder if the reason so many specfic stories have kind of generic "fight the hoarde of unsympathetic aliens" or "have the chosen one find the McGuffin to destroy the Dark Lord" plots is that the writers in question really just wanted to play around in the world they'd created and the plot was kind of an afterthought?
(I think Tolkien might have had this issue, to some extent - he was certainly a world-builder at heart - but he had two advantages: one, a strong enough humanities background that he understood why the classic stories worked, and two, coming in at an early enough point in the genre that he was making the cliches.)