I was musing on a
Power 19 for HEAD (the game where you play demons, schizophrenia, and others stuck in someone's head), and it got me really thinking more innovatively about a resolution mechanic. I think I'm going to do something with static bonus modifiers and playing cards-- red are for offense, black are for defense. Each player can hold three cards and has two (one offensive, one defensive) in play. Players leave in-play cards face down until a challenge is made, and can switch active cards only between turn rounds. I'm also thinking of a tactic called "half-tapping", where if a card is laid horizontally, only half the value is used, and half is saved for the next round. "Half-taps" can be stacked upon each other, allowing a character to "concentrate" on a difficult task. The downside is that the half-taps cannot be undone-- if a character is backed into an offensive action, they must spend their entire half-tap stack.
Originally posted on
fleb.vox.com