Mouse-drawing boxes in gwt-phys2d; Google Code repository

Jan 28, 2010 04:41


Originally published at Edge of Vision. Please leave any comments there.

I’ve added in support for drawing your own boxes (as many as you want!) into gwt-phys2d. It’s fun to try to do things like create a long see-saw shape and try to balance boxes on both sides. Check it out: http://gwt-phys2d.appspot.com/

If you try drawing enough boxes, you’ll find that performance doesn’t scale all too well (or at least it doesn’t on my netbook). I watched memory in the task manager and saw it repeatedly spike and fall back down, suggesting that it’s definitely the garbage collector which is eating up much of the time. I still haven’t had a chance to rewrite the phys2d code to stop creating so many new objects (esp. collision Arbiters) every frame, but I imagine that’ll improve performance considerably.

I’ve also created a Google Code and subversion repository for the project:  http://code.google.com/p/gwt-phys2d/

If you’re interested in contributing let me know, and I’ll be happy to add you. Here’s a screen capture of the current version:



uncategorized, gwt-phys2d

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