Fantasticker Contraption?

Nov 13, 2008 19:27

If you're anything like me or cocotopia, you might want to free up a few days before reading about this new Flash game.

If you remember the wonderful time-sink that is Fantastic Contraption, you'll recognize the heart of the still-in-beta game, Incredibots: build strange little devices, then set them loose on a playground of engineering dares.

But Incredibots aims to be the ultimate power-user's version of this game: rather than using only a handful of one-type-fits-all pieces, Incredibots gives you much more depth of control of each piece (sliding joints, motor strength, speed, limitation, density, etc). It also gives you much more control over the rest of your play - map engines to different keys and control your devices directly. Set your own goals for pure sandbox levels. Save, copy, post, share, and comment on your inventions. Build human-like effigies with controllable joints, put on a puppet-show with text balloons, save the whole thing, and post it as a video on your blog. The amount of control is nothing short of, well, incredible.

In fact, it's almost too much. After going through the excellent tutorial levels, I was daunted by the idea of what to do next. Like Leigh Alexander's experience playing Fallout 3, I was paralyzed with indecision at how much I could do in the game.

(It may also be that the game is just a little too complicated, with too many options and a UI that's a little clumsier than FC's hotkey-able gears and friendly icons. But since it's still in beta, I'm inclined to cut it some slack in that regard.)

In any case, if you can't get enough of Fantastic Contraption, check out Incredibots. Just make sure you've cleared your schedule.
Previous post Next post
Up