ZOMGZ
It's finished omg :')
Tales of Phantasia: The Tarot
Teasers:
0, The Fool: Cless
The beginning of an adventure, living in the moment, acting on impulse, taking a chance.
I, The Magician: Arche
Taking action, using your talents, examining the situation, being totally committed.
II, The High Priestess: Mint
Using intuition, trusting the inner voice, opening to dreams and the imagination, the unknown.
III, The Empress: Mirald
Nuturing and caring for others, appreciating beauty, welcoming abundance, expressing tenderness.
IV, The Emperor: Klarth
Protecting and defending, exercising authority, representing the establishment, being in command.
V, The Hierophant: Tornix D. Morrison
Increasing understanding, seeking a deeper meaning, being committed to a cause, loyalty to others.
VI, The Lovers: Cless and Mint
Forming a union, staying true to yourself, opening to another, feeling love and empathy.
VII, The Chariot: Chester
Victory acheived, determination to succeed, showing authority, focusing your intent.
VIII, The Strenght: Maxwell
Unshakable resolve, patience, being compassionate, benevolent influence.
IX, The Hermit: Lyzen
Thinking things over, seeking greater understanding, being a mentor and teacher, going on a personal quest.
X, The Wheel of Fortune: Klarth
Feeling a sense of destiny, experiencing change, blind fate, discovering a purpose.
XI, The Justice: Cless
Acting on principles, settling old debts, determining correct action, being accountable.
XII, The Hanged Man: Lyzen
Ending struggle, overturning old priorities, giving up for a higher cause, surrendering to experience.
XIII, The Death: Chester
Endings, going through transition, eliminating excess, accepting the inevitable.
XIV, The Temperance: Chester
Maintaining balance, combining forces, showing moderation, avoiding excess.
XV, The Devil: Dhaos
Experiencing bondage, focusing on the material, staying in ignorance, temptation.
XVI, The Tower: Martel
Going through sudden change, emotional release, a downturn in fortune, having a revelation.
XVII, The Star: Arche
Gaining hope, being inspired, being generous, experiencing peace of mind.
XVIII, The Moon: Undine
Feeling fear and anxiety, mystery, deception, stimulating the imagination.
XIX, The Sun: Mint
Being enlightened, experiencing greatness, self-assurance, vitality.
XX, Judgement: Suzu
Taking a stand, transformation, finding absolution, inner conviction.
XXI, The World: Midgard
Realising your goals, becoming involved, finding contentment, working in unison.
Well. Since I used one city, two summons, most of the characters were used at least twice, I concluded one thing:
ToP is really, REALLY short on characters D: