today is going to be a bad bad day

Feb 12, 2004 07:41

it's hard to be optimistic of the day when within the first 2 hours of it there is a puddle of vomit next to you. someone got sick on the bus today. yeaaaaaah. guess who moves to the front of the bus? everyone in the poor guys vicinity. guess who thinks to open a window for air? me. god people, you're already bundled up for the cold, don't you like breathing cleaner air? poor guy is probably sick from working outside, as he had the outdoor laborer outfit on. blah. so here's to doom! cheers!

yesterday wasn't too bad for a 10 hour shift. aside from the fact that it WAS a 10 hour shift. by the time I got home, I could feel nothing but the physical soreness from sitting in the chair at work for 9.75 hours of my day, alongside a certain mental numbness from the calls. sadly I don't recall any really good ones like Mr DVD-R. we were fortunate enough to not have a queue for a couple hours of my shift yesterday. not that it terribly mattered. we were busy enough I would only have time for a panel or two of RPG World before it was back to the slog. I DID get to catch my breath between some calls though. that was divine. I'm really tired right now, and am seriously debating just staying home from the dave & busters thing. maybe just go there for like an hour or something. we'll see. I think I am gonna try to go to bed early though. marcus isn't gonna be online, again, and there won't be time for a nap before leaving the house. I can put in 2.5 hours of FFXI and then zonk for the night. or maybe just beat Metroid Zero Mission. which, I might add, has so far been way easier than the original. energy appears with a much higher frequency, and while enemies are as damaging as they were, the game offers a much lower threat level. there are so many rooms which used to be a danger to you, and now they're much more sparsely populated, if at all. puzzles are much cooler though. there've been some where I had to look at it and go ok, how do I approach this. the linearity still bothers me a little. you just cannot get to certain items until Kraid is killed. (who incidentally I think I always took out last, as Ridley is much closer to the Wave Beam, Screw Attack, High Jump Boots, and a wealth of missles. comparing this update to the original Metroid is kinda like comparing apples to oranges in some ways. often times, it's not the same game. it's like Super Metroid 1/2. a lot of the items etc are there, but the game coddles you a bit more. it gives you nudges, which aren't always a bad thing by a long shot. there's just not that sense of discovery that there was with those first metroid games, no longer a where do I go now? feeling, followed by an ooh, I never went here before!! in the end, I am far from complaining, as there're tons of classic titles that could likely benefit greatly from the treatment this game got. more than anything else, I would LOVE an update of Metroid 2. that game is arguably larger than Metroid 1, at least they should be about the same size, and damn was it tough. hitting the damned queen metroid in the mouth with a single well timed shot, and then having to carefully use your screw attack to remain alive until you could make your next shot. I'd say that boss was a little too heavy on the difficult side, but oh well. Zero Mission is a fine game, although within the next day or 3 I will have completed it, likely well under the standard 3 hour time clock to see samus outside of her armor.

well, it's that time again. web comics, and waiting for the queue of doom.
Previous post Next post
Up