(no subject)

Oct 07, 2006 22:41

I have mentioned to many of you the group of teenagers suing McDonald's for making them fat. A few quotes from articles relating to the case:

"The teenagers, whose ages range between 13 and 19, say in court papers that McDonald's inaccurately posted nutritional information and deceptively advertised its products. They also say the restaurant chain used marketing practices such as toy and value meal promotions to entice its patrons to eat the food."

Yes, you read the bold sentence correctly: these kids have been the victim of advertising, a commonly practiced evil among many corporations. Apparently, McDonald's wants you to eat their food.

" 'When we're suing on behalf of children, it's hard to argue that a 6, or 8 or 10-year-old child has to take full responsibility for their decisions when they're lured into McDonald's by the toys and the playground and happy meals and the birthday parties,' said attorney John Banzhaf."

Not only does McDonald's knowingly peddle fatty foods, their "marketing practices" are highly suggestive to young children who succumb to the temptation of the Play Pen leaving them no choice but to eat the food. The real question is, Where are the parents?

Right now, Hillary Clinton is trying to pass a law banning the sell of M-rated video games from any retail outlet. I disagree with this just as much as I disagree with the thinking that McDonald's should be held responsible for the eating habits of a group of teenagers. I feel a better solution to the video game restriction would be to ID anybody purchasing an M-rated video game, much like one would be required to show proof of age when purchasing alcohol or cigarettes. Now, I honestly don't believe purchasing a video game should be anymore of a hassle than buying, say, an R-rated movie, but nonetheless it's a fair comprimise and my ID will most likely be out anyway to prove ownership of the debit card being used to pay for said video game.

Taking into account the second quotation, I propose a similar rating system to that used for video games, but enforced for restaurants. Instead of a  "Child's menu" there will be a  "E for everyone" menu, along with "Teen,"  "Mature," and "Adult Only." This will prevent some 6-year-old, who is not held accountable for his eating habits, from purchasing a quarter-pounder with cheese (530 calories and 30 grams of fat) without parental consent.

The proposed rating system will be run by the GSRB, or General Sustenance Ratings Board. The GSRB will, of course, be required to consume and entire portion of every menu item for all restaurants worldwide. This will include all user modifications to meals including, but not limited to, common condiments, peanut butter, honey, and extra onions.

Satire aside, people need to realize that if they are unhappy with a product, or a product is causing them harm, then they need to stop using said product. Businesses do not magically make money. Consumers are what allows businesses to develop and grow. If enough people don't use a product, the product will either fail, or a compnay will fix its product's shortcomings in order to prosper the company's business. If McDonald's burgers are making you overweight and unhealthy, don't eat them. If you can turn your iPod loud enough to where you will damage your ear drums, keep the volume down. If you are allergic to a chemical found in most shampoos, use a different kind of shampoo. The world does not begin and end at your ignorance!

"You make choices in the food you want to purchase, and if you make the wrong choices relentlessly and perpetually, you're going to have health consequences" - John Doyle, co-founder of the Center for Consumer Freedom, a coalition of restaurant operators and individuals.

That doesn't simply go for food, either. You make choices in everything you purchase, and every action you take. If you make the wrong choices relentlessly and perpetually, there will be consequences.

Disclaimer: I do not eat at McDonald's due to the high fat content of the foods. I take responsibility for my actions, my personal health, and my ability to distinguish right from wrong outside the virtual world of video games. I alone am responsible for my well being.
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