Digital and Interactive Games 2015 - Week 3, Session 2

Mar 01, 2015 16:56


Digital and Interactive Games 2015 - Week 3, Session 2
#include
#include
...

svc_install
P@$$w0rd

Initialization List

type fName(_ _ _ _ _ _ _ _ _ _)
C++ Primer Ch 6.

New Project Initialiser List

#include
using std::initializer_list;
void Messager (initializer_list m) {
for (auto beg = m.begin(); beg != m.end(); ++beg) {

...



...
.begin() - returns an iterator.

cout << *beg << std::endl;

In main
std::initializer_list, myList {"List 1", "List 2", "List 3"};

card game

52 cards
...



...

Two properties for each card.
The suite and the value

int suitRank;
int valueRank;
string suiteDisplay;
string valueDisplay;
1 Create Card
2 Create vector
3 Initialise the vector to a full pack of cards.
4 Print them in the order.

function for each card.

Create card by vector

vector card1;

vector card1 = { "1", "1", "Clubs", "Ace" }:

beg = m.begin() (1) (2) (3) (4) (Type)

game programming, tafe, programming, game design, c++

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