Paranormal Activity 101, Tuesday, February 1st

Feb 01, 2011 07:57

Today the class was held in a regular classroom, with no graves or shovels or anything else like that around. Just a man holding a cup of coffee, looking tired.

Which probably came as a relief after last week's hard labor.



"Okay, so, this week we're talking about djinn, which are supernatural creatures from creatures in Arab folklore and Islamic teachings. You guys might better know them as genies," Alaric started. "It is said that the djinn are created from fire and can take on any form they choose. Most of them are hostile, but some are friendly. They're just very unpredictable and certainly anyone who breaks an agreement with a djinn will strongly regret it. Often djinn take pleasure in punishing people for wronging them, even unintentionally."

"It is possible for you to gain power over a djinn and use their powers to your advantage, but only people in the know really are capable of doing that," he said. "But one popular way of trapping them is by imprisoning them in a brass bottle. When that bottle is rubbed three times the djinn inside will appear and grant that person three wishes. So you see where the genie thing is coming from."

"So, today, you're all gonna act as djinn. Well trapped djinn, not the ones that punish people and are all around jerks," Alaric said. "Partner up with someone at some point between today's class and next week's you're gonna have fulfill one wish for them. A simple wish--and nothing dirty or inappropriate! Something like making them breakfast or recording the Super Bowl for them. Something like that."

Alaric paused. "I'm repeating it again: nothing dirty. Nothing bad. That will not count for class credit."

paranormal activity

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