"Good job on survivin' yer first week of classes, kids," Kūkaku smirked at the assembled class in front of her. "I'm sure some of you have been workin' on your projects for this week, while the rest of you either slacked off or picked somethin' easy, so let's get those out of the way, and then move onto the lecture. There's safety goggles on yer
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Atomic Challenge:
This is the simplest game, and a good one to start with. Everyone learns how to read the periodic table and the meaning of atomic number and mass number. The game starts by dividing the marbles evenly among all players. Yellow marbles represent electrons, green marbles protons, and blue marbles neutrons. All players should use the periodic table as a reference. For convenience, two laminated copies of the periodic table are included with
the game. The object of the game is to use up the allotted marbles by adding them to the board and correctly identifying the atom that has been made. The first player to run out of marbles wins.
Nuclear Reactions:
In this game, players learn about the elements, the constitution and structure of the atom, stable and unstable isotopes, atomic number and atomic mass. Considerable strategy can be involved. The game is played with marbles and the NUCLEAR REACTIONS cards. The objective of the game is
to score points by creating stable, neutral, or both stable and neutral atoms. Each player starts with 5 Nuclear Reactions cards and 8 of each
kind of particle: electrons, protons, and neutrons. Players take turns playing one card per turn, adding or subtracting particles from the atom as
instructed on the card played. For example, playing an ADD 3 PROTONS card would mean placing three green marbles on the game board. Each player draws a new card from the deck after each play to maintain a five card hand. If
necessary the played cards can be reshuffled and reused. Particles added or subtracted from the atom must be played from, or to, a player’s own
pocket of particles. Players may not play cards for which they do not have sufficient particles to make the specified move. For example, a player with only two protons left cannot play an ADD 3 PROTONS card. The first player to reach 20 points wins.
Or just make up your own rules.
Or just make atomic combinations and blow them up. It really doesn't matter.
Just check out page 9 of the instruction manual; it's kind of magical.
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No, seriously. It's a special place.
He would be an awesome partner if you could stand the whining thoughtful commentary.
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Like that was difficult, really. The plans were on the internet, these days.
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Well, actually Rhodey had, but he'd tuned that out.
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