How to make a manipulation.

Mar 13, 2007 10:01




My bases were:
 



Okay, coloring comes first because it's the hardest part. Do you see how the woman next to Jason Behr is a bit more tan than gorgeous Scarlett? We have to fix that so that she has Scarlett's complexion. I usually just select the woman's skin with the polygonal tool, excluding the eyes and lips. Then make sure to feather on at least 4 (or higher).

Take the dodge tool; (
) and make it as big as it can go so that it goes all over the woman's body. Range on midtones and Exposure on 23. Click five times, and you'll notice her skin becoming lighter. Then I went to Hue/Saturation, and set the lightless on +5.

Then you're done with that; coloring it pretty simular.

Now; I never usually grab the whole head [not all the head, just the chin part really.]  for a manipulation because it just makes it harder to look real...I usually just grab the face, not even the outline of her chin or anything; just the face...BUT this womans face shape is a bit different,  it isn't as circular as Scars...you can still choose the face of Scarlett's and then fix up the womans face to look rounder, but I want to try using the whole head, because if you also notice...Scarlett's hair isn't brown (Although you can fix that up in curves.)

It came out like this, after I feathered it on 5.


If you notice--Scarlett's skin tone is a little gray/dull. Use variations or curves, selective coloring, hue/saturation...anything that you can to make her face match the tone of the woman.
I just used variations and brightness/contrast...and it came out like this:


Now another thing is the hair color, I used variations, and curves for that. Just select the hair, feather it on 3 or 5 [depending on how large your base is.] 
And you're done, unless you'd like to change the coloring a bit, like I did with a blue exclusion layer, and some more random editing.

Other examples of my manipulations.
 



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