For my own reference
Shibu [Dodrio]
Ability: Early Bird - If afflicted with Sleep, Dodrio wakes up in half the time of normal
Name | Type | Attack | Accuracy | Physical/Special/Status | Notes
Levelup!
Peck | Flying | 35 | 100 | Physical
Growl | Normal | -- | 100 | Status
Pursuit | Dark | 40 | 100 | Physical | Does more damage if foe's switching out
Fury Attack | Normal | 15 | 85 | Physical | 2-5 hits
Tri Attack | Normal | 80 | 100 | Physical | 3 types of beams, may inflict burn/freeze/paralysis
Rage | Normal | 20 | 100 | ??? Physical | Increases Attack when hit
Uproar | Normal | 50 | 100 | Special | Causes uproar for 2-5 turns, prevents sleep
Drill Peck | Flying | 80 | 100 | Physical
Agility | Psychic | -- | -- | Status | Sharply boosts speed
TM/Egg [generally used when Shibu is in PROTECT JOSHUA mode]
Return | Normal | -- | 100 | ?? Physical? | Increases in power with friendship
Facade | Normal | 70 | 100 | ?? Physical | Increases when Poisoned, Burned or Paralysed
Double-Edge | Normal | 120 | 100 | Physical | Life-risking tackle that hurts user
Flail | Normal | ?? | 100 | Physical | Gains power if user's HP is lower than foe's
Strengths: [1/2] Grass, Psychic, [0] Ground, Ghost
Weaknesses: [2] Electric, Ice, Rock
Reaper [Duskull]
Ability: Levitate
Name | Type | Attack | Accuracy | Physical/Special/Status | Notes
Levelup!
Leer | Normal | -- | 100 | Status
NightShade | Ghost | ?? | 100 | Special | damage equal to level
Disable | Normal | -- | 80 | Status | 1 move
Foresight | Normal | -- | -- | Status
Astonish | Ghost | 30 | 100 | Physical | May cause flinch
Confuse Ray | Ghost | -- | 100 | Status
Shadow Sneak | Ghost | 40 | 100 | Physica | Always strikes first
Pursuit | Dark | 40 | 100 | Physical | Does more damage if foe's switching out
Curse | ??? | -- | -- | Status | Loses 1/2 max HP, inflicts a Nightmare
Will-o-Wisp | Fire | -- | 75 | Status | Inflicts burn
Mean Look | Normal | -- | -- | Status | prevents running
Payback | Dark | 50 | 100 | Physical | does double if hit first
Future Sight | Psychic | 80 | 90 | Special | hits 2 turns later
TM
Substitute | Normal | -- | -- | Status | Creates a decoy with 1/4 of max hp
Flash | Normal | -- | 100 | Status | cuts accuracy
Thief | Dark | 40 | 100 | Phsyical
Strength: [1/2] Poison, Bug, [0] Normal, Fighting,
Weakness: [2] Ghost, Dark
Conductor [Murkrow]
Ability: Insomnia
Name | Type | Attack | Accuracy | Physical/Special/Status | Notes
Levelup!
Peck | Flying | 35 | 100 | Physical
Astonish | Ghost | 30 | 100 | Physical | May cause flinch
Pursuit | Dark | 40 | 100 | Physical | Does more damage if foe's switching out
Haze | Ice | -- | -- | Status | removes all stat changes
Wing Attack | Flying | 60 | 100 | Physical
NightShade | Ghost | ?? | 100 | Special | damage equal to level
Assurance | Dark | 50 | 100 | Phsyical | damage doubles if foe received already damage that turn
Taunt | Dark | -- | 100 | Status | foe can only use attack moves
Faint Attack | Dark | 60 | -- | Physical | draws foe close, always hit
Mean Look | Normal | -- | -- | Status | prevents running
Sucker Punch | Dark | 80 | 100 | Physical | Always strikes first, but fails if foe isn't attacking
TM/Move tutor
Thief | Dark | 40 | 100 | Phsyical
Uproar | Normal | 50 | 100 | Special | Causes uproar for 2-5 turns, prevents sleep
Strength: [1/2] Grass, Ghost, Dark [0] Ground, Psychic
Weakness: [2] Electric, Ice, Rock