I hereby declare "RPG Tabletop" to be stable. This means that while it may not have all the bells and whistles I -want- in a tabletop program, or even everything we're used to in OpenRPG, it should do so without breaking.
I don't understand... how is drawing a penis on the game board non-essential? Also, you mentioned the system successfully handling two players moving different minis at the same time-- but what if both players try to move the same mini? I know it's happened, and I presume that's when lines get baleeted... just a thought.
Currently, if two people try to move the same miniature, a race condition occurs, and the two MOVE commands are committed in the order in which they occur. The result is that one player will see the mini move aside, then to where they moved it, and the other player will see the mini move where they moved it, then move to the other guy's location
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