Meridian App

Nov 06, 2001 09:26

PLAYER INFO
Name: Wings
Main Journal: entropicwings
Contact Info: entropicwings -at- gmail
Played Characters: unholydecree, eeyupbuck
AC Reminders: Please, by PM

CHARACTER INFO
Name: Altaïr Ibn-La'Ahad
Age: 26
Species: Human

Series: Assassin's Creed
OU/AU: OU
Canon Point: Beginning of Assassin's Creed
History: http://assassinscreed.wikia.com/wiki/Alta%C3%AFr_Ibn-La%27Ahad
Personality: 
The Altaïr we see at the beginning of the first game in the series is an arrogant man, already Master Assassin, and one who expects not only loyalty from his fellow assassins but respect. He assumes his orders will be followed and not questioned, and he egotistically believes that his own opinion on how things should go are correct. He does not take others opinions or points into consideration and treats them as if they were a waste of his time, because naturally his own view is the more informed and correct view.

There were several points in his past which caused this arrogance: being promoted to assassin over his former best friend, his personally forming a plan which rescued the Grand Master Assassin Al-Mualim (a father-figure to Altaïr), and earning Master Assassin status. His personal actions and the consequences set him apart from his Brotherhood of Assassins, gave him a sense of superiority, and made him a singular and independent figure. While he expects the others to assist him and do their part, he feels apart from them due to his exceptional ability and rank.

This rift causes the most defining strengths and weaknesses in Altaïr and later in the game would cause greater consequences for him. In the beginning of the game however, where I take him from canonically, he is at the height of his arrogance. The benefit to him of this attitude is very high confidence, lack of fear in enemies or obstacles he faces, and a sort of optimistic outlook (in that he believes he can fix and do anything he faces). The weakness of his attitude is that it puts others off, separates him from potential allies, and sets him up for failure because of over-confidence.

The three tenets of the Creed of the Brotherhood also greatly shape him, giving direction for his cold and objective personality. He has dedicated himself to them, while hypocritically dismissing them as beneath his current level of skill.

Stay your blade from the flesh of an innocent: Altaïr (depending on your gameplay) has no qualms about harming innocents if they are in his way. At the beginning of AC1 (before my canon point) he outright kills an innocent who is in his way as they head into Solomon's Temple. However, he does spend a great deal of his time rescuing, assisting and saving innocents throughout the game (again depending on your gameplay).

Hide in plain sight: again a tenet he both believes in while occasionally dismissing or ignoring. Altaïr does not actively seek glory necessarily, but it is my interpretation that he enjoys the attention his actions and successes bring him. It feeds his ego simply put. However he also takes pride in his status as Master Assassin and a big part of that is striking quickly, taking out his target without guards spotting him first, and then disappearing into the crowd. This is the key mark of any good assassin and Altaïr does take that seriously.

Never compromise the Brotherhood: Altaïr is seen breaking this tenet as well in very serious ways. He believes the actions he takes are correct and does not seem to appreciate the greater consequences of his actions, or potential problems that will arise. He is so focused on his immediate objective that he has a difficult time appreciating the full scope of the situation. This changes later in the game gradually, but at the beginning he is pretty short-sighted.

Powers: 
Eagle Vision, a supernatural sort of sixth-sense about the intentions of people.
Extremely skilled in: acrobatics, stealth, stamina, strength, climbing, jumping, leaping from heights, and fighting skills (with a multitude of weapons).

Weaknesses: 
His greatest weakness is his own arrogance. I'd consider his complete lack of normal social skills a weakness too.

Possessions: 
Longsword, short-sword, Hidden Blade (in the bracer on his left arm), and throwing knives. His usual clothes.

Marking Location: 
Left bicep.

Miscellaneous: 
He's missing the ring-finger of his left hand.

First Person:

I do not need help.

[Malik called it stubborn pride, stupidity, arrogance. Altaïr saw it as none of these, it was simple fact.]

The map you gave me will provide the basis for my investigation. You ask what I shall do with no information and I am telling you that I will gather it myself. I will listen, interrogate if needed. Your interfering by making mere novices get in my way will do nothing but slow my efforts.

[There was more name calling from the Dai. Did he know no other means of persuasion? It would not work on him now nor had it ever. Altaïr listens silently with no change in expression except for a tightness in his body for his patience thinning to nothing.]

You may enjoy the day I ask for your help, Malik; that day is not today. Farewell.

Third Person:

Sand dries quickly, but the mark of sand previously wet is distinctive to the thirsty and untouched, unmarred sand around it. The memory of water it longed for but once touched by warps it into a mockery of the reprieve it only momentarily received. These splashes, encapsulated in time by the sand it ticked, told the story of a small group of men that had passed this way out of the city. Not half a day's ride by horseback and they had stopped at this spot to refresh themselves and their mounts.

Altaïr crouched over the time capsule of sand left by one man in particular. This man had been so thirsty that he had splashed carelessly around his boots. Half droplets, wrapped in a crescent around the boot of the man, showed a drinker who would have been of average height and build. Altaïr smoothed his fingers over the spot and looked around the area to the other foot- and hoof-prints left behind. Luckily for the assassin there had been low winds coming off the desert and he could plainly make out four riders. Four riders but only three horses, which meant that this was the group he was looking for. The child rode on the back of one of the horses with one of the men, and it was this child he sought.

He was not a child of one of the assassins, nor of a politician or priest. This child was merely a witness but one that was important to Altaïr's master. What exactly the child had seen, the assassin could not rightly guess at and he did not particularly care except insofar as that it did concern his Master's attention. The plan was to capture the child in the night and bring him back to Masyaf and the Brotherhood. However, if the kidnappers woke and put up a resistance they would have to be killed and the child still brought back.

Altaïr stood and brushed his fingers off on his thigh as he walked quickly toward his own horse. The horse, a white stallion from Masyaf, walked toward him slowly too. He mounted quickly and with a vocal urging the horse set off at a trot and then a gallop. In either scenario, the child would be in Master Al-Mualim's castle in two days time.

application, meridian

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