It's dark, and the reddish walls are kind of a creepy color - and it gets creepier when one wall falls away, revealing an epic drop beyond that. And on the ground -
Duck cranes her neck over, trying to see what might in fact be on the ground. But as far down as she can see . . . there's just nothing.
Great. On the way to a climactic battle, Fakir has to be nursemaid to a girl who can't be trusted not to fall into a pit.
"Idiot!" Fakir snaps, grabbing Duck by her dangling ponytail and pulling her backwards. "Walk towards the middle! You're already careless enough as it is."
"We can get to the other side through the water," Duck explains as she tows him along - apparently oblivious to the fact that sound doesn't usually carry underwater.
(But the rules are different, in Gold Crown Town.)
"I smelled a different kind of water . . . so there must be a lake up this way!"
Her eyes are fixed ahead. She can feel Fakir's hanging on, right? And it's most important for her to get them where they need to go!
(She's a lot more graceful in the water than she is on land.)
Duck reaches the edge first and squirms her way up out of the water, pausing to make sure Fakir's got something to hold onto before she lets go of his hand.
Once she's out, she turns around and grins back at him, irritation, for the moment, forgotten. They made it!
"See? It seems like we can go further in, doesn't it? I'm sure Mytho will be there . . ."
Fakir's being weirdly quiet. (It would be less weird if he looked sulkier, but . . . he actually doesn't.) He's not getting out of the water, either. Duck squints down at him, wet skirt draping the ground around her and soggy bangs drooping around her face. "Were you okay, Fakir?"
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It's dark, and the reddish walls are kind of a creepy color - and it gets creepier when one wall falls away, revealing an epic drop beyond that. And on the ground -
Duck cranes her neck over, trying to see what might in fact be on the ground. But as far down as she can see . . . there's just nothing.
She leans further out. "Waaaa . . . scary!"
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"Idiot!" Fakir snaps, grabbing Duck by her dangling ponytail and pulling her backwards. "Walk towards the middle! You're already careless enough as it is."
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Duck wobbles herself back to something approximating balance, then stares at Fakir's back as he walks on.
Did he just . . . save her? Was he worried about her?
There's a smile on Duck's face as she races after him . . . and bangs straight into a wall.
Oops.
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But, despite the words, he sounds genuinely and pleasantly amused.
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Fakir doesn't swim very often.
That's why he's grimly holding on to Duck's hand as she drags him along underwater.
Any moment now, he may run out of breath.
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(But the rules are different, in Gold Crown Town.)
"I smelled a different kind of water . . . so there must be a lake up this way!"
Her eyes are fixed ahead. She can feel Fakir's hanging on, right? And it's most important for her to get them where they need to go!
(She's a lot more graceful in the water than she is on land.)
Reply
In the water, her hand feels surprisingly soft through Fakir's glove.
Huh.
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Once she's out, she turns around and grins back at him, irritation, for the moment, forgotten. They made it!
"See? It seems like we can go further in, doesn't it? I'm sure Mytho will be there . . ."
Fakir's being weirdly quiet. (It would be less weird if he looked sulkier, but . . . he actually doesn't.) He's not getting out of the water, either. Duck squints down at him, wet skirt draping the ground around her and soggy bangs drooping around her face. "Were you okay, Fakir?"
Reply
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