Princess Kraehe has kidnapped Mytho, told Fakir and Duck all about it, delivered a string of threats and insults and vanished in a cloud of raven feathers.
The meadow by the gazebo seems unnaturally quiet now that the crow-princess is gone. Duck and Fakir stare at each other. What now?Then the silence is broken by a hand-organ playing "Music of
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Rue . . . how can Rue be my enemy? We're friends!
- Miss Edel is her friend too, she reminds herself. A helpful friend.
"Miss Edel!" she calls, more vigorously, and starts heading in her direction.
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(And this time, don't start taking an interest in the hearts of humans!)
"Water," she says, beginning to turn, "is drawn to fire. Fire, to darkness. Darkness, to silence."
"Come. Let us go."
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"What does that even mean? And where are we going?"
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Her heels click demurely against cobblestones, the tempo steady and unhurried.
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She doesn't know why all her friends are so doubting of Miss Edel's information. Miss Edel's always been so nice to her!
Though admittedly what she said about darkness and silence was kind of creepy . . . and the place they're coming up to is a little weird as well, all old stone and giant barred wooden doors.
"This place . . ."
Edel rounds a corner, and Duck follows. "Uh, Miss Edel?"
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The corner she's facing into contains a worn stone relief of a jester staring out at the world. The jewelry doors of Edel's music box swing wide, but there are no piled gems spilling from the drawers right now. Only one stone rests inside, a green and luminous cabochon.
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"It's locked," Fakir says, trying the padlock.
What are we doing here?
But Fakir's guessed the answer by now. It's time.
(Finally.
I don't want to die, but the waiting's been killing me!)
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But Miss Edel wouldn't have brought them there without a reason, right?
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The fool smirks out at her, worn immobile stone outshone by its new ornament. Now there are two of us, say the words carved beneath. Nün sind unser zwey. Edel doesn't change expression.
(This green gem is called reflection.)
With a low grinding groan, a large block of stone slides downward into a hidden recess. Beyond lies a shadowed tunnel, and stairs sinking down into the depths below this ancient (or ageless?) building.
"You can go to where the prince and Kraehe are from here."
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Fakir tries to sound sardonic, and mostly succeeds.
It's a long way down.
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"Thanks a lot, Miss Edel," she says, smiling up at her, "for always being so kind to me."
Some part of her is sort of thinking she might not get another chance to say this. Sure, everything is going to be fine, probably - but Kraehe's pretty scary, and maybe . . .
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A remark like that, following Duck's earnest thanks, ought to be said with a smile, or affection, or even Kraehe's casual cruelty -- but Edel is placidly
(inhumanly)
unchanged.
"Puppets follow the pull of their strings."
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Duck doesn't get it.
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This is, after all, her role.
"Yes."
Only now does her head turn. Towards Duck, slowly and by degrees; it looks as if wood ought to creak with the motion. Her eyes are hooded, blue blank stones.
"I possess neither feelings, nor a heartbeat."
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