Ever think to yourself: “I want to play a game that doesn’t exist?”
No?
Oh.
Never mind, here are some games I wanna see:
SIEGE OF THE DEAD
After playing through a reasonably terrifying section of Resident Evil 4 where the player and a trigger-happy Spaniard have to defend a wooden cabin from hordes of maniacs, I realised that the world is primed for a really good Siege game. On a large scale, there are plenty of games which put the player in the shoes of both the besieger and the besieged.
The first four levels of King Arthur’s World on the SNES were a sheer joy as your army methodically assaulted a series of castles and towers, employing footsoldiers, knights, catapults, battering rams, explosives, archers and even the odd wizard for the task. Both Stronghold and Dungeon Keeper were also good examples of siege-style games though again on a fairly grand scale.
Mmm…King Arthur’s World…look at it!
What I want to see are games which deal with only a handful of individuals in modern setting. Imagine playing five or six different characters which you could set to certain tasks while occasionally taking control of individuals for more specific actions. Perhaps they could be based in a small two-storey building which is attacked at night by vampires. During the day the characters could sleep and spend time repairing defences and erecting new ones, preparing for a new assault each night.
Gratuitous Resident Evil 4 screenshot!
Each night the attacks would get more difficult to repel but each day fortifications would get better and more elaborate. Periodically the player would get the opportunity to move his or her characters to a new location, picking up more survivors along the way. House, Mississippi riverboat, wrecked train, skyscraper and shopping mall; all would be interesting and unusual places to defend against vampires, zombies, whatever.
POLICE QUEST X
Police Quest = Good
The thing I liked most about the Police Quest games was the nod to proper police procedure, particularly in the fourth in the series. Not surprising considering that the games’ creator was an ex-cop himself. Nail the baddie, sure but make sure you bag up all the evidence and have it analysed along the way and don’t put you or your partner in unnecessary danger. What I’m getting at is that I’m tired of being a supercop or supersoldier, alone against impossible odds. What I want instead is a cop simulator, featuring a myriad of everyday problems and crimes that confront the average policeman.
Okay, it’d take some ingenuity on the designers’ part to give even the most ordinary problem the same gravitas as the threat of alien invasion. If handled correctly though the end result could be interesting, taxing and - dare I say - educational.
CHEATERS: THE GAME
An increasingly popular theme in games today is photography (believe it or not). Bully features a smattering of photography missions, as does Dead Rising which apparently (I haven’t played the game myself) awards the player’s photographical skills based on criteria such as Horror, Brutality and…er…Erotica. Combine that with a bit of stealth and you have Cheaters: The Games. Yep, what I want is a game putting you in the shoes of a private detective, hired by suspicious husbands and wives to track down their other halves in order to prove or disprove their infidelity.
Stealth, photography and maybe a little fisticuffs would be the order of the day as you prowl around seedy motels and office blocks attempting to catch cheaters in the act. Bad taste of course, but undeniably a fun idea.
A particularly erotic moment in Dead Rising. Makes you wonder doesn’t it?
What games would you like to see made?