Nov 23, 2009 17:45
The Prisoner's Dilemma (Game theory/strategic interaction) gives insight on how to successfully mob. Sounds like the black bloc to me--an "incident," rather than a leader, sends a signal so that all can act at once with perfect or near-perfect immunity. 1958.
"It is usually the essence of mob formation that the potential members have to know not only where and when to meet but just when to act so that they act in concert. Overt leadership solves the problem; but leadership can often be identified and eliminated by the authority trying to prevent mob action. In this case the mob's problem is to act in unison without overt leadership, to find some common signal that makes everyone confident that if he acts on it, he will not be acting alone. The role of "incidents" can thus be seen as a co-ordinating role; it is a substitute for overt leadership and communication. Without something like an incident, it may be difficult to get action at all, since immunity requires that all know when to act together. Similarly, the city that provides no "obvious" central point or dramatic site may be one in which mobs find it difficult to congregate spontaneously; there is no place so "obvious" that it is evident to everyone that it is obvious to everyone else. Bandwagon behavior, in the selection of leadership or in voting behavior, may also depend on "mutually perceived" signals, when a part of each person's preference is a desire to be in a majority or, at least, to see some majority coalesce."
I'm procrastinating again.