Well I'm back to college for my summer quarter. Which is fine, I still wish I would of had a couple more weeks, like maybe two before going back. But I'm back and its ok. My classes are "Law for Business", Design Concepts, Digital Illustration(Illustrator 10 class), Psycology, and Electronic Design. Fun classes, except fro design concepts I hate my
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Anyway, to finish it up, don't worry about Jecht Shot 2. Ject Shot 2 takes out 3 opponents instead of 2, but the "Invisible Shot" it gives is also a compromise... it's more luck than skill.
Tackle Slip is good until you're disoriented, but it's almost always worthwhile.
Nap anything ownz.
Venom status isn't bad - if using a defense technique it's useful for boosting up skill points.
Wither anthing is pretty good.
Drain tackle might be good for newbies but I don't really see it being a hinderance.
Hi-Risk could be useful if you're good. The good thing about Hi-Risk is if you have a player in the game you don't use much you can put this on them to make them keep up with the rest of the team.
Pile abilities are worthless. That goes for Regen, too.
Tech find is priceless ONLY if you know where the techs are on a players chart (they are in the same place for every character which is helpful).
Anti-nap and anti-wither are the best anti anythings.
Ok... hope that helps. Now go put a Biltzball up someone's ass!
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