rage against the machine

Oct 31, 2018 11:54

Blissfully rainy and cold for the last couple of days, my garden is all happy and full of rain-washed leaves. It makes the Skyrim replay less urgent, I don't have quite the same desperate need to deny the globally warmed African temperatures by frolicking through snowy landscapes, but I'm right at the end of two major quest lines I haven't played before, so have had additional reasons to plunge straight back into gaming when I get home.

This is the replay where, in fairly uncharacteristic denial of my usual Lawful Good hard-wiring, I am playing through the Thieves Guild and Dark Brotherhood quest lines. Thieves Guild is, obviously, about wholesale nicking stuff, and also restoring a crumbling guild to its former glory days; the Dark Brotherhood is an assassin's guild, with a particularly nasty Daedric godling at the heart of it. (The Daedric lords in Elder Scrolls games are potentially very nasty indeed, and I tend to avoid all but a handful of the nicer ones like the murder-ridden pits of extra-dimensional perversion they are). And part of my vague yen to get all anti-establishment up in here is, I think, because the world in general and my academic corner of it in particular are making me despair of systems in general, and wish to bestow on them a hearty Up Yours, at least in an abstract and virtual sense.

But the other reason I've managed to go beyond my usual point of initial "nope" in these quest lines is, weirdly enough, role-playing, because this time round I'm playing a Khajit. These are the cat-people race of the Elder Scrolls world, humanoid, furry, rather lovely tigerish faces. My current iteration has caracal ears, which are my favourite feline ears of all time. Khajit have good bonuses for thievery and sneaking, but mostly Khajit identity is enabling my non-lawful activity by dint of the fact that Skyrim is beautifully constructed as a parochial, insular little snowfield full of patriotic Nordic types who distrust and exclude outsiders, and random NPC samplings of whom have some choicely racist things to say on the subject of cat-people. You start the game narrowly escaping random execution for being in the wrong place at the wrong time, and I emerged from the starting sequence in a fine frame of seething indignation towards Nords, the Empire and random discrimination which made it comparatively easy to decide, right, you bastards, you owe me everything you have. Also, you tried to kill me, so I'll kill you right back.

It's surprisingly freeing. I don't think I'll drift in any wholesale way towards this kind of anti-establishment gameplay as a general rule, it's really quite alien to me, but at this particular moment, and given the more dysfunctional kinks of my personality, it's probably weirdly healthy. I am, at base, incredibly bad at anger. I find it very difficult to direct it against the world; I will turn it, nine times out of ten, against myself, into generalised self-loathing. As I burgle yet another snooty Nordic home with vindictive satisfaction, somewhere, without knowing why, my ex-therapist is spontaneously punching the air.

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mad gaming, sheer narcissism, introspection

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