The Guilds

Oct 17, 2011 02:26


Exploration Guild
The Exploration Guild is founded on a noble legacy, and Guildmaster Mawile is a staunch traditionalist when it comes to instructing her apprentices in the art of exploration. This Guild exists to scout out uncharted territory, defend civilians from feral Pokemon, and locate land and resources for the village it serves. As the credo written on the guild walls goes: "To the distant lands beyond the horizon, we venture forward with our heads held high!" Mawile is known for being a tough and demanding teacher, and expects a lot of her apprentices, but behind the Exploration Guild's intimidating face is a community that values camaraderie, loyalty, and trust; an explorer from Mawile's guild will find that someone always has their back when things get tough.

The Exploration Guild is housed in a stone building north of town. It has four floors aboveground dedicated to living space, each with five dormitory rooms capable of housing two to four Pokemon each depending on their size. The dining hall is one floor down from ground level, and a hidden door somewhere leads to storage chambers even further down. Rumor has it that deep beneath the guild tower, there's treasure hidden in a maze of secret doors and cavernous rooms....

Led by: todistantlands
Edward Elric - edachu
Link - triedforce

Rescue Guild
The Rescue Guild, Guildmaster Smeargle admits herself, is a bit of a misnomer. It is something she hopes the Guild will be able to eventually focus on, and it's named after the legendary rescue teams of old, but the real focus of this Guild - especially as the community is first being established - is aid. For instance, finding a necessary item, helping with the construction of a new building, etc.

The layout of the Guild is more spread out, with dormitory rooms forming a sort of ring with a large building in the middle - which contains the Guildmaster's rooms, the mess hall and Guild meeting room. In the back, there is a courtyard, where guildmembers can gather, meet and mingle. In the front, meanwhile, is an atrium where prospective members, petitioners and visitors can meet. In addition, the atrium has stairs that lead down into a large underground storage area.

Led by: ispainterlyHinamori Momo - peachesnotplums
Ran Mouri - ranoneesan
Tsunayoshi Sawada - reluctant10th

Thieves' Guild
The Honchkrow Guild, located on the outskirts of town in a giant, hollowed-out tree, is by far the most polarizing of the three. Some Pokemon laud it for its contributions to the development of New Shaleton and hail Guildmaster Honchkrow as a pillar of the community, while others condemn it as a den of thieves.

The truth, as always, is somewhere in the middle. Honchkrow’s guild does all the usual rescue, exploration, and bounty hunting jobs, and most of that money goes into the community-Honchkrow often gives entrepreneurs financial support and helps with supplies.

However, it would be untrue to say that all of the guild’s work is legitimate business. Honchkrow maintains an affable, noble air around most of the guild; however, he tends to keep an eye out for those who have quick wits and loose morals. If he finds suitable enough candidates, they are permitted to take ‘special’ jobs that the rest of the guild’s members aren’t privy to, which generally consist of things like thievery, extortion, and that sort of thing. Of course, those lucky few don’t get free reign-the Guildmaster has standards, after all, and those who get too violent or reckless may very well find themselves on the Outlaw Notice Boards.

Led by: whipitquick
Vincent Brooks - rum_and_cokes

The guilds are by no means exclusive in their job selection, and tend to work with each other on a fairly frequent basis, especially as the community is just being established. Overall, the attitude between the Guilds towards each other - particularly the Exploration and Rescue guilds - is that of a friendly rivalry.

To sign a character up for guild membership, comment to this post with the following form:
Character Name:
Character Journal
Guild to Join:

To revoke a character's guild membership, comment to this post with the following form:
Remove from the [Exploration/Rescue/Thieves'] Guild.

Graduation and Teammaking

----COMING SOON---


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