Er, long story short,
almateria's latest iconpost inspired me. And I decided to try iconing Xenosaga images with a different technique. I liked the results. I wrote a tutorial.
So. Going from
to
in PSPXI. Translatable.
So fiiiiiiiiirstly pick your base! It's best if it has a lot of white/blank space.
No~ow. Duplicate your base and go to Adjust -> Hue/Saturation -> Hue/Saturation/Lightness. Set the Saturation to 100, so you get
this. Scary, isn't it. When you're done, set this layer to Soft Light, 79%. It brought out the colors of the image out without making it too bright, see?
Since it's a little too light, duplicate your base, bring it to top and set it to Burn, 51%. So, now you should have something like this:
No~ow, copy merged your base (various methods of doing so: right click on image -> Copy Merged ; Ctrl + Shift + C ; Edit -> Copy Merged). However! Do not paste anything yet!
Next, make a new layer, fill it with
#08467e and set it to Exclusion, 100%. This gets you
this. Now paste what you copied a while ago. Set the merged base layer you just pasted on to Overlay, 87%. Now you have:
Make a new layer and fill it with
#fbe8bd. Set it to Burn, 51% - it gets you
this. Now, take
this texture by
lookslikeicons and set it to Multiply, 100%. (For the image I used, I mirrored it and moved it up, then filled the missing parts with color. So, what I really used was
this, but it may differ with other images.)
You should get this:
Now, duplicate the merged base layer you used a while ago and bring it to top. Set it to Soft Light, 65%. You should get this:
Lastly, take
this texture by
lookslikeicons and, after desaturating it (Adjust -> Hue/Saturation -> Hue/Saturation/Lightness, set Saturation to 0; desaturating the texture gets you
this) set it to Burn, 38%.
You should get this finished icon:
If any part of this tutorial is confusing, don't be afraid to ask. :)
Side note: I've been saving my graphics as optimised .jpg files recently, due to problems with .png files. I hope that doesn't cause any drop in quality, since what looks good on my screen may look bad on another.