Children of the Brain

Aug 16, 2006 10:15

I've started MUSHing again, on the new Amber MUSH, Chronicles of Amber (amberchronicles). I blame evilmagnus's damned quote post for this.
I've got a young nobleman of Amber -- a sorceror and a gentleman. I'm building again, more or less for the hell of it.
This morning, in the shower, I had a spectacular inspiration for what ( Read more... )

mush, amber

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stormkitten August 16 2006, 14:20:31 UTC
Lemme know if you ever decide to start working that up. A new version of places code is so long overdue it's scary to contemplate.

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jeditigger August 16 2006, 15:00:02 UTC
SK, please stop wielding icons like this. I cannot think when confronted with the cuteness.

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stormkitten August 16 2006, 15:20:34 UTC
Sorry. XD

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jeditigger August 16 2006, 15:26:13 UTC
AIEEEEEEE

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stormkitten August 16 2006, 15:29:02 UTC
Whut?

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evilhat August 16 2006, 16:35:01 UTC
Hey, that's my icon. :)

I actually started in on a rewrite a couple of years ago. Never finished it. Still looks good, though, and I'll mostly use it as a starting point. But I have a pile of feature ideas in mind. (It's hard to mess with stuff that's not breaking, unless you have huge enhancements in mind.)

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evilmagnus August 17 2006, 01:57:16 UTC
The (MUSH-specific) Stat system is hideous borkengorked.
I have Ideas.

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evilhat August 17 2006, 04:51:40 UTC
Is it? How so?

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evilmagnus August 17 2006, 04:58:55 UTC
How can you model the results of Corwin vs. Gerard *and* Corwin vs. Eric *and* Corwin vs. Benedict, unless you allow for a huge random factor in COM?

That's the biggie. But a lot of other gborkenflarg stems from that.

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jadiana August 17 2006, 05:06:26 UTC
If you're talking about our MUSH, there is a random factor involved.

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evilmagnus August 17 2006, 05:59:39 UTC
Indeed ( ... )

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evilhat August 17 2006, 15:09:08 UTC
I summon rdonoghue to blather about his ideas for MUSH conflict resolution. :)

Stats are problematic for a variety of reasons that AmberMUSH demonstrated in spectacular ways (and other games, albeit in different ways than the Amber linear limited-stats). It theoretically makes more sense to use a system that is geared to stakes -- what people want to get out of the scene, more or less. Think more Prime Time Adventures or Dogs in the Vineyard in orientation.

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rob_donoghue August 17 2006, 16:28:39 UTC
So, here's my premise: Primetime Adventures provides the best model for a MUSH rules system I have ever seen ( ... )

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rob_donoghue August 17 2006, 16:28:53 UTC
Identifying the conflict takes an end run around all this by saying "Ok, what's really at stake here? What is going to _change_ as a result of this, and how?" If you can answer that question, suddenly the very nature of the conflict turns on its ear ( ... )

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evilmagnus August 17 2006, 17:09:09 UTC
I love you.

...in a Manly way, of course.

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drivingblind August 17 2006, 17:49:10 UTC
Two ideas.

TruthsIncorporating some of what Scott says below, I would say that each character has "truths", which can't be controverted by a conflict, unless the player that controls the character elects to set aside a particular "truth" as part of the compromise process in resolving it ( ... )

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