From sweetprince686. See me geek!

Jul 11, 2006 10:07

Your
Ultimate Roleplaying Purity Score
CategoryYour ScoreAverageHacklust36.79%
Has conversations in between massacres53.6% Sensitive Roleplaying26.58%
All the game's your stage 54.7%GM Experience34.78%
Closer to a novel than to a campaign 69.5% Systems Knowledge78.81%
Local rules guru 90.4% Livin' La Vida Dorka41.38%
Has interesting conversations ( Read more... )

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lady_of_winds July 11 2006, 11:18:59 UTC
I simply maintain that the test is D&Dcentric, and my players generally don't misbehave TOO much :D. I've played a LOT more White-Wolf and Fireborn than Dungeons and Dragons! And there was no, "have you managed to completely manage to get most of the party killed via your scheming, ruin the city and get the entire higher echelons of the vampire community fighting each other [Ravnos of course]" question. Plus I should have got more points for writing my own scenarios all the time for GMing. *mutter sulk* ;) Well, in that case, I guess you two are major geeks :o. *grin*

(*mutter* Darn...) ;)

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eurmalian July 11 2006, 11:27:52 UTC
I know what you mean about the D&D-centric part of it. I haven't touched it in about three years... And all the ones about character death really loose all their impressivness when you take Paranoia into account. The same character dying six times is par for the course... I want the 'did your players hunt down Lucifer and voluntarily enter into a contract for their souls with him?' question. And in Lee's case manage to severely piss him off while he was at it...

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lady_of_winds July 11 2006, 12:53:01 UTC
Call of Cthulhu here, on the dying stage. Three characters in one session, booya! The shocking bit is the Artist who survived two campaigns and painted pictures of the things she's seen that drained sanity. Oh yeah.

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eurmalian July 12 2006, 12:17:33 UTC
Paranoia gives you six clones of each character. In a propperly run session at least half the players should loose all six clones... I've seen people loose three characters before even finishing the mission briefing

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lady_of_winds July 12 2006, 12:20:44 UTC
Hehehe, that's the one with Friend Computer, right? Sounds fun, no really. Call of Cthulhu can be almost as bad. I got through three characters one after one another, and that's par for the course (we make up eight characters before we start the campaign)... but that Artist survived two freaking campaigns. That was shocking. That was like someone surviving a whole campaign of Paranoia on their first clone. :o

Then again, she did run away and hide a lot.

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eurmalian July 12 2006, 12:45:14 UTC
Thats the one. The game with no ooc comments and where anything treaonous gets you shot instantly (treasonous including the player using the wrong colour of pen, showing any knowledge of the rules or any knowledge of the outside world as well as all the things the character can do).
I've played in a fair few Cthulhu one off games and five or six LARP of it as well ar running it a couple of times. I've only ever had one character die, though several more have gone incurably insane...

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lady_of_winds July 12 2006, 15:53:22 UTC
Maybe it was just our GM (funnily enough, nicknamed evil Pete, no relation to Minion Evil Pete :P) which made it so very very lethal ( ... )

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eurmalian July 12 2006, 18:04:45 UTC
I'm impressed. I think thats more deaths from one campaign than Ive had from all the games I've played put together (bar paranoia, where they generally followed the basic formula of 'I say something someone interprets as treasonous, they shoot me for it'). I don't think I've suffered any deaths worth really describing. Though Hiroshi's death (my LT character) had people actually crying afterwards. I was quite proud of that :)

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