Решил перебросить в ЖЖ несколько понравившихся школ с Ревенанта...
Marcina (country of origins - Castille (Marcina Colony)) by Ravenshadow
Advantages: Not recognized by the Swordsman's Guild. Students instead
receive a free specialty in the Ambush knack.
Knacks: Corp-a-corps, Feint, Riposte, Exploit Weakness(Marcina)
Abilities:
Apprentice: The apprentice learns that an attack could come from any
direction, and to be ready to react at a moments notice. Apprentices
receive a free raise to perception checks in situations where an
ambush is possible. They also receive a free raise to Active Defense
rolls using the Footwork knack.
Journeyman: Marcina swordsmen begin to learn how to use rough terrain
to their advantage by maneauvering an opponent in to a position where
he at a disadvantage (while not every environment is as treacherous as
the jungle floor, streets still have cracked or missing stones,
taverns have chairs and other obstacles, and even neutral terrain has
some minor flaw that a Marcina swordsman can exploit). Marcina
journeymen may choose to spend an action setting up the opponent. Roll
Finesse + Footwork against opponent's PD. For every raise the
journeyman calls, he receives a free raise that can be used on any
other attack, active defense or corp-a-corps roll during that round.
the free raises may be divided among several rolls, or used at once.
Marcina journeymen can also use footwork in any defensive situation
that would normally require balance as a defensive knack.
Master: The Marcina master has perfected his instinctive ability to
react to attacks. He will dodge or parry attacks immediately, often
before he is completely aware of the attack. Once per round, the
master may make an Active Defense without spending an action die.
Мысли о школе - способности прекрасны, но вот набор кнаков чересчур сильный. К-а-к + рипост в одном флаконе это ИМО чересчур.
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Barcino (country of origins - Castille) by Barna
Basic Curriculum: Sailor, Fencing
Swordsman Knacks: Lunge (Fencing), Beat (Fencing), Disarm (Fencing),
Exploit Weakness (Barcino)
Apprentice: Barcino first teaches it's students how to use a cutlass
with grace and speed. You ignore the -1UK die penalty to the Attack
roll when using a cutlass.
Journeyman: Advanced students learn how to cause debilitating injuries
that reduce their opponent's fighting skills. For each dramatic wound
you cause to your opponent, he suffers a penalty of +1 per mastery
level to his TN's for all martial actions until treated with First
Aid.
Master: Masters of this style learn how to end a fight quickly, sizing
up their opponent before finishing him with one surprising and deadly
blow from their weapon. Once per round, any raises you call for damage
allow you to keep an extra die instead of adding an unkept one. You
may not call more raises than your mastery level.
Мысли - кнаки слабые что оправдывает сильную журнименку и мастерку. В целом хорошая школа.
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d'Carleon (country of origins - Avalon) by Lyle dCarleon
Basic Curriculum: Fencing, Athlete
Swordsman Knacks: Beat (Fencing), Pommel Strike (Fencing), Whirl
(Fencing), Exploit Weakness (d'Carleon)
Apprentice Technique: The focus upon the sabre allows a fighter using
the d'Carleon style to maximise the effect of the blade's long cutting
edge. A d'Carleon apprentice adds one unkept dice to damage with a
sabre against targets vulnerable to cutting. Hard inanimate objects
are usually unaffected by this extra damage - at the GM's option
creatures that do not bleed, heavily armoured targets and the like may
also be exempt. The Apprentice also gains a Free Raise to any use of
the Whirl knack with the sabre.
Journeyman Technique: Fluid, unpredictable and exceptionally mobile,
the rapid and athletic movement of the d'Carleon journeyman makes it
difficult to defend agains their assaults by formalised techniques
rather than instinct. While moving and attacking, the Journeyman may
choose an appropriate Athlete knack - the TN to Actively Defend
against this attack is increased by twice the journeyman's ranks in
that Knack. The Journeyman may only defend, passively or actively,
with Knacks derived from Athlete in any round where this ability is
used. (Alternate mechanic - in any round where the Journeyman uses
only Athlete Knacks for defence, only Athlete Knacks may be used to
defend against him).
Master Technique: Without formal duelling training, learned forms or
any kind of focus upon one-on-one fencing, students of the d'Carleon
school tend to find themselves far more at home in the free-wheeling
chaos of a melee rather than the more refined strictures of a duel.
Conversely, those fighting the d'Carleon adherent in such environs
find the swordsman an exceptionally difficult and dangerous opponent -
such is their mobility and unpredicatability that they are able to
switch targets with extreme precision and speed, making it difficult
to guess who they will attack next, and difficult to surprise them.
After successfully attacking an opponent, the d'Carleon Master gains
two free raises to fencing or swordsman knacks on his next action if
that action is against another opponent.
Школа интересна возможностью вносить на журнименке сложно парируемые поммель страйки и добивать битом.
В общем школа конечно - бруторезка, но что-то в ней есть.
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Calhoun (country of origin - Avalon) by deMarcina
instead of Swordsman Guild membership, take a free rank in one swordsman knack.
Knacks:Feint, Lunge (Fencing), Pommel Strike (Fencing), Exploit
Weakness (Calhoun)
Apprentice:Students of Calhoun are trained in the use of both a light
sword and the targe, learning how to use the targe to absorb blows and
cover their lunges.Apprentices in Calhoun can use a shield in their
off-hand without penalty. In addition, while performing a lunge, their
TN to be hit is raised by five for each mastery level that they have
attained.
Journeyman:Students of Calhoun next learn that the targe is just as
effective a weapon as their sword. Though it does less damage than a
sword, a hit in the right location will knock the wind out of an
opponent.Journeymen in Calhoun deal an extra unkept die of damage when
attacking with a shield (ie. the shield becomes a 2k1 weapon).
Additionally, when the journeyman makes a successful attack with the
shield, he may increase the target's next action die by one (if that
would put the action die over 10, the action is lost).
Master:The final lesson of Calhoun is that in order to defeat a
MacDonald swordsman, you have to think like a MacDonald swordsman.
Calhoun masters attack with the same frightening ferocity of MacDonald
masters.Masters of Calhoun roll one kept die of damage with their
fencing attacks (ie. fencing attacks deal 3k3 damage).
und, the Bind is considered broken after the
first attack.
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Imprevue (country of origins - Montaigne) by hillhome
Double Attack (Knife/Fencing)
Riposte (Knife)
Feint (Knife)
E.W.
Skills: Fencing, Knife
This school is not sanctioned by the guild, in point of fact the guild
is ignorant of its existence at the moment. All users of this school
lose -1k1 reputation dice while dealing with the Montaigne due to the
du Lac origins of the school. However they gain 1 free rank of
Sidestep if they purchase Athlete at character creation. Further all
students receive Combat Reflexes for free instead of sword guild
membership.
Appr: Since most two-weapon schools teach that the knife is to be used
only to defend, this school teaches to use that stereotype against
other swordsman. As such the knife is used as often as the fencing
blade to attack with. Because the practitioner of this school spends
so much time training with an offensive use of the knife, and the fact
few schools expect an attack from the weapon, the user gains NOHP (no
off hand penalty) while using a knife and further gains a +5 to all
attacks using a knife.
Jman: Imprevue trains those who use it to strike out accurately with
both sword and knife. Further, students are trained to be able to
attack two opponents at once. However since it is harder to set two
strikes against two different people two raises are required for this
move. The student may use his double attack ability to strike two
opponents standing within reach for two raises on the attack rolls.
Roll two attacks using Double Attack + Finesse, one opponent recieves
knife damage the other opponent fencing sword damage. Additionally,
when using the double attack against a single opponent, the journeyman
only needs to make a single raise to double attack.
Master: Through the further combination of knife and sword work the
student has mastered the tempo of attacking with both weapons. Further
the Master of this style turns even a seemingly harmless defense into
an offensive move. Gain +1 rank in double attack which raises it to 6.
When a Riposte is used and the parry (knife) is successful, the master
may use his double attack knack for the attack portion of the Riposte.
Normal Riposte rules apply for both the parry and the attacks. This
ability may be used up to student's Mastery Level per round.
Еще один вариант школы для дю Лаков. Есть несколько спорных решений - например рипост и финт от ножа - я бы все же сделал бы что-то от шпаги. Журнименка написана криво - я ее считаю как дабл атака против двух противников требует стандартных двух рейзов, против одного - только один рейз. Мастерская способность интересна, но учитывая что в школе нет бонусов к парированию я бы сказал что часть про рипост достаточно бессмыслена
Собственно потом будет еще.