Wyrd Con Recap

Jun 14, 2010 19:21

Friday I packed up the car with gear, game, liquor and citrus fruits, and headed down to Wyrd Con. I delivered stuff to the ELGL suite, which is almost better described as an imperial bathroom, with attached suite. It was a great space, and it's amazing how much better the ambience is for a LARP in such a space, compared with the cavernous empty ( Read more... )

game, larp, friends, wyrdcon

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richardabecker June 15 2010, 07:14:53 UTC
"I think the major problem with the run was that the assistants were pretty much done with their efforts, while the game was still dragging on. They got either stabby, or bored."

I should say not. Emphatically not. Their violence was the result of suddenly realizing, delightedly, that your game had a real place for them and that they were a part of it just like the table players were.

In my perception, they were fascinated by what was going on at the table, but were soon caught up in their own shenaningans (which at first seemed to give them some trepidations, not having any idea what I would do to them). It took only a nudge to put the assistants into full-on "find allies and learn about each other's soul vials" and "kill your rivals, even though they're not 'truly' dead" mode. They soon got deeply into the idea that even though (as a famous writer would say) the gods had arrived (in the form of the players at the table), they were very much the half-gods and could have their own fun.

They had bizarro sex, religious debates, fist fights, glimpses of the infinite (I had a hard time not laughing when Satan bitch-slapped the born-again preacher's face when he prayed over Anton LaVey's bottled soul), hilarious dialogue and a world of their own.

To put it more succinctly: We'll never know who had more fun between the players at the table and their assistants, but the assistants had no complaints at all about being assistants and carrying on through the table-players' game -- so you gave every one of your players a damn fine evening...

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essentialsaltes June 15 2010, 22:19:04 UTC
I should say not. Emphatically not. Their violence was the result of suddenly realizing, delightedly, that your game had a real place for them and that they were a part of it just like the table players were.

Wow. Shows how much I know. It occured to me while writing my wrap-up that I never really had a chance to 'debrief' you on the game, so I was just guessing from what I saw from my end of the room. Though I guess Prime did get bored enough to wander away for a bit. stab.

Thanks for the pep-talk! I understand The Devil is thinking about running Casino Arcana himself.

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