Found this headline on opengl.org today:
Call to Action: Current plan for Windows Vista Aero will degrade OpenGL performance. Act Now to keep OpenGL a first class API under WindowsThe link is to a discussion board. It talks about the new Windows only supporting OpenGL 1.4 (fixed, so no plans to extend) and provides this support through a
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If the former, then gamers are going to be pissed off (no more graphics card upgrades for you)... and if the latter, that's a damn good case for the EU to split them up over anti-trust. And I think that OpenGL *can* survive that long, it's got solid support from just about every non-windows OS, which is quite important when you consider that things like movie animation is done on Solaris/Linux boxen.
Bob
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Bob
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Developer: I want to program a Playstation game.
Manager : But then we'd have to use OpenGL.
Developer: OpenGL is teh SAWK!
Manager : But then we couldn't port it to Windows.
Developer: We could write two renderers for only 75% more cost!
Manager : You're fired.
Developed: Ok, Xbox and PC it is.
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Bob
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Noone is going to produce a game for Longhorn that uses OpenGL if it's a choice between Aero or a 50% speed it. Developers will just use DirectX and release on the Xbox instead of the PS3. There is no way they'll just release it for XP.
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Bob
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