EreRant #8: Why Erecia Hates the Japs

Feb 23, 2009 23:06



This is a topic I’ve been wanting to talk about for some time. It’s a delicate subject, and so I’m handing it in the way that I feel is best: by being as bluntly honest as I can from the get-go. Go ahead and flame me if you want. Honestly, if I haven’t offended at least one person’s sensibilities with this, I don’t think I did my job.
EreRant #8: Why Erecia Hates the Japs )

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tacrozar February 24 2009, 15:24:57 UTC
Re: the game.

I personally don't like the games you mentioned. I find them boring and repetitious... more so than FF11. What's so great about running around killing/stealing stuff like a thug? What's so great about "playing guitar" if you can play the real thing? The games that you've mentioned have the tendency to be played once and never played again (at least by me). Even games like Fear, Halo, God of War, Gears of War... its fun blowing stuff up but thats just about all you do. So ya... I can't stand blowing stuff up over and over again. I know others that can't stand those type of games either. They enjoy FF11 as it is and find whatever they do fun.

I agree this is a Japanese game. And as such, it has many JP influences. But we are playing a Japanese game and such we have to endure the time sinks. But, would these "time sinks" be considered "time sinks" if you got results/gear out of it? Probably not. But because we don't get results, some people will use whatever advantage they can to get results. I think the idea of "getting results" is ingrained into NA culture that leads people to cheat. So to me, its an NA culture of "getting results" that makes people frustrated with the game.

And finally, I was told there are proprietary rights involved with the IME function which prevented SE from using it in POL and subsequently in the game.

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ereblog February 24 2009, 19:43:27 UTC
Think about other time sinks not related to drop rates.

Why do you have to wait 15 minutes for a ??? to respawn from popped NMs?

Why do you have to wait for an airship to arrive, then the airship to travel, when there's nothing to do on the ride? Why isn't that a cutscene?

Why do you get any "you must wait longer" message when you want to repeately attack mobs or craft items?

None of this has anything to do with the "getting results" that you claim is ingrained in NA culture. They're simply times we must spend doing nothing for no explained reason. My objections to these aren't that I want more leet lootz, but rather I want more minutes (which turn into hours) of my day back that I have spent sitting around doing absolutely nothing for reasons that amount to nothing but poor game design.

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vedderffxi February 24 2009, 20:09:02 UTC
Could be wrong, but I don't think so ... the wait message you get when trying to "repeatedly attack" is based off the delay of your weapon. It's so that you don't supercede the stated delay on your weapon by constantly disengaging/engaging.

On point about the crafting back-to-back wait message though ... there's no need for that, imo, and it's always been a bother.

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tacrozar February 25 2009, 00:59:41 UTC
Thank god for ??? 15 min respawns. The alternative would have been to camp and claim monsters. (HELLO DIORITE!) Those respawns are probably tied to monster respawns since most mobs respawn either in 5 min or in 15 min. Every game has similar types of "monster respawn" rates.

The CS's you speak of are annoying. The don't take long and frankly there isn't much to do on the airship. Even WOW when traveling from one place to another... its a "CS-ish."

The crafting items I view similarly to spell recast. It is a bit annoying but its bearable.

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refreshwhore February 25 2009, 01:12:12 UTC
hay, if it's a choice between FFXI's travel system and wow's travel system i'll take ffxi every time! 20minute gryphon rides are fun and exciting, after all.

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