So, who deserves to Win? Part 2

Mar 22, 2008 13:51

As I've said, I'm torn on to how I'd like to progress this current generation of Smash. It's not as easy as simply deciding to play the way in which the game becomes more fun, it's not as simple as that. The rift between Casual and Competitive isn't simply left fork or right fork; that implies a larger level of freedom then what it is actually felt. As though both forks are vertical lines on a Y axis of skill that one could simply cross by moving horizontally on the X axis of Casual/Competitive whenever they want. If Brawl ends up being anything like Melee, to go from one fork to the other will involve much more back tracking and some fearless leaps. While I do believe and stay optimistic that new kinds of Advance Techniques will exist in Brawl, I'm not entirely sure that I want them to.

At the time that I began to learn the advance techniques for Melee, I was extremely excited. It was fun to learn that the game that I had thought I had known in and out had actually maintained with in it, a world casual players had never seen that only the more serious could discover. What I'm getting at is more easily put in terms of Harry Potter. Take a look at the stage Final Destination as a similar setting to the train station in which Harry Potter is looking and eventually finding his platform "9 & 3/4ths." For those of you that don't know, Final Destination is what most competitive players will deem as the "most neutral" stage. It's the stage in which their is no field damage to take or platforms to get in the way; to hinder or advance a characters strength, but it is also the stage that people use to master advance techniques like L canceling and wave dashing. The gateway between the muggle world and the wizarding world.

Could you imagine Harry ever choosing to be in the muggle world and to ignore the happenings at Hogwarts or the rest of the Wizarding world?

On that note I've already begun to learn of a few advance techniques, nothing particularly game altering as Wave dashing or L-canceling, but instead nifty gimmicks to surprise the people I play with online. I'm afraid though, that one of these days I am going to learn something significant, something that my muscle memory will want to do every time I play a match, something that will give me a distinct, perhaps unfair advantage over my opponent. When that time comes, will I be able to return to the other vertical line, the one in which the majority of the friends close to me reside in. Will the option to play a fun game with them forever vanish?

The problem with advance techniques that are relevant, is that skill wise they will create a large gap between players, one too large to make playing a match with someone not using them, not fun for me or for them. If there is anything I've learned from Melee, destroying an opponent that is casual reaps no benefits to either player unless the casual player suddenly wants to become more serious about the game. In Melee, Items couldn't bridge the gap, they simply gave the casual player a light at the end of the tunnel, one that the player would eventually discover was not the sun, but simply a florescent light for a room with nothing in it except the realization that there was more tunnel. To be frank, beating those players feels empty, if you go easy on them, they know, and their pride is hurt, if you go all out, their pride is hurt in coming face to face with the fact that your skill levels are so clearly defined, one over the other. There is no room for fun casual play. People don't like to lose and people don't like to win unless they've worked for it, in the confines of the match.

The problem I currently face is that my skill from Melee has transferred, not that much, but enough to make a difference unless the lag online is considerably strong. To mellow it I've tried playing very little making sure that I'll have a good time with competitive or non-competitive players. I think very soon though I will have to decide which it is, I'm just not sure that I know yet.

Part 3 (Morals, and whats the big deal?)
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