I'm currently back at my parents house for the week, pet sitting while they're away on holiday. Not to be taken lightly as this involves: 3 cats (one a hyperactive kitten, one heavily pregnant), an aged and ailing (and smelly) dog, 4 chickens, several fish, 6 large corn snakes, a horse and a pony. Still, it's a nice change of pace and the first time I've been back in about half a year. It's my firs time seeing the kitten.
I've brought
heymicster back with me, with the intention of working on 'The Game'.
I suspect that 'The Game', is a concept that jiggles around in the mind of many a programmer who has any interest in videogames. This one has been jiggling around in
heymicster Mind starting with an astronomy lecture in 2003, his first year in Uni. It was introduced to me a year or two later... and has been in some state of 'Development' ever since.
There was a reasonable amount of work doe on it while I was in uni. I did quiet a few charter sketches (I still have these). It's next significant incarnation was when we had both started work.
In order to test the plot, we run it as a two year long tabletop game. It was epic, it was awesome and it was fun. It also proved to us that the core of the plot was sound. Players didn't break it too badly and it provided us with some excellent ideas.
It then fell by the wayside for a bit, being revived for a week two years ago when we both took a week out of work to try and pin more of the (updated) plot down. Working on google wave we tossed ideas back and forth and got a rough outline of a little under half.
Now, almost exactly two years after we picked it up again. Ideas had been loosely tossed around in the meantime and there were a lot of changes. However, as of several hours ago I have a google doc roughly listing the entire sequence of events. It's done as bullet points. It's very rough. There are bits that need a lot of filling in. But I can see the whole thing at last. I have something to work off.
It's 20 pages long. And it's just a rough outline of the main plot. Not side quests. Not optional extras. Not all the little details we wanted to add. Not all the reasoning why. Not all the things we've forgotten and will add in later.
20 Pages and nearly 6000 words. Whew.