I can't write a story if you paid me. Well, if you paid me then maybe I would make the effort. But since I'm doing this for free, it is going to be commentary or nothing.
The twins are super creepy. And because I have TS2 style aging turned on, they are going to stay creepy for a long long time.
I found forming relationships quite hard at the start. I'm trying to give the game a good run this time and it's getting easier. You just need to find the magic combination and to keep in mind that TS3 is like TS1 in some respects and sims will get bored of you if you keep using the same interaction. Unlike TS2, chat-chat-chat results in less relationship gain so you're best off not to queue that but to use a variety of interactions.
I've been playing Bob Newbie so there should be another short update like this later today.
If you play it for it's own sake and not as a "TS2 upgrade" then it's quite enjoyable. But if you play it expecting "TS2 + 1" then it totally fails in that respect. It's a totally different game in my opinion. Chances are that if you didn't like it before, then you won't like it now. But if you had the "TS2 + 1" expectation before and change that expectation to "totally new game" you may find that it's actually OK.
And don't forget Awesomemod. I was going to play TS3 without mods (at least for a while to get a feel for the unmodded vanilla game) but it has so many annoying "features" relating to sims moving around the hood and out of it, that I actually had to have Awesomemod to stop those aspects of the game.
It's quite different from TS2, although familiar at the same time. You just have to give it a chance for itself rather than trying to find aspects of TS2 in it. It totally fails as a TS2 "upgrade" in my opinion. But by itself, it's a solid little simulation. And having Awesomemod mod definitely helps because I think I would snap the disk in half if a potential love interest or current friend moved out of the hood for no reason. If there is one thing that would turn me off playing this game vanilla, it's that aspect of it. The latest patch only ensures that families that you play regularly don't move out. So making friends is meaningless unless you have Awesomemod to stop them from moving out.
I don't have Sims3 and not really interested in getting it, at least for a while. But, thanks to you and Simgaroop for posting this type of legacy in the making story. It's allowing me to learn more about Sims2 characters pasts, a more in-depth background of these characters than from some of what you can find out at SimsWiki. Looking forward to reading future updates.
This is so wonderful! I am looking forward to how this goes (I may have to get that mod you mentioned to set the aging to Sims 2 style eventually).
So if I am reading this correctly, Skip Broke has already been born in the game and Brandi's parents are only teens at the start so if time moved normally in the game for everyone, Skip might be dead by the time Brandi (once born) would be old enough to date. [rant]Uck!! EA, I mean really, would it have been so hard just to put in his parents with a hint that they should have a boy? [/rant]
Now to go off and read the Cassandra Goth one because I plan on doing that in my own game once I get a better handle on playing than I currently have (and I stop getting twins every pregnancy; I don't know what I am doing wrong).
When you first go into Riverview, Skip Broke is 4 days away from aging to teen. The teen stage lasts about 14 days. With Betty and Bob having 13 days to go until they age to YA, even if Betty was to get pregnant right away on the first day of being a YA, Skip would age to YA by the time Brandi was born (4 days of pregnancy). Add 4 days of being an infant, 7 days of being a child and 14 days of being a teen and Skip would have had several days of being an adult by the time Brandi ages to YA. Given how story progression works, it is quite likely that by that stage Skip would have married someone else. Or moved out of town. I know that I could turn off story progression to stop Skip from getting married to someone else, but the 20+ day age difference between them would be pretty huge.
I know that in TS2 Skip is already dead due to a "pool ladder accident" so having Skip die well before Brandi would kind of fit that storyline. But I didn't want to do things that way.
If you look around Sunset Valley there are other inconsistencies in TS3 with what we saw in TS2. For one, when you first load the hood, Kaylynn Langerak is already a child. And Daniel Pleasant is not born yet. How is she supposed to have an affair with him if she's likely to be an elder or dead by the time he is born?
I had noticed that as well (see is also older than Mortimer when the game first loads yet she manages in The Sims 2 to be the ever youthful Maid and Mortimer is an Elder.
Since I haven't played the pre-mades yet in the game I had not worried about it too much. If I get the mod you mentioned at the beginning of your post I may have to play to get some of the ages set correctly.
I'm about halfway through Bob's first week now. His mother, Mags, is pregnant and I have no idea where I'm going to put the baby. On the roof, maybe? It's a crappy EA house with no room to expand. Extremely annoying. I might move Bob upstairs into the BBQ roof patio (there's no weather! LOL) and turn his room into a nursery. Poor Bob...
I didn't take a picture but I saw the creepy twins again, bicycling down the road, past the Newbie house. Which, again, is nowhere near where they live or anywhere in the vicinity of the school, where they were presumably headed since it was 9am on Tuesday.
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I found forming relationships quite hard at the start. I'm trying to give the game a good run this time and it's getting easier. You just need to find the magic combination and to keep in mind that TS3 is like TS1 in some respects and sims will get bored of you if you keep using the same interaction. Unlike TS2, chat-chat-chat results in less relationship gain so you're best off not to queue that but to use a variety of interactions.
I've been playing Bob Newbie so there should be another short update like this later today.
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I like looking at Sims3 pictures though I'm not going to get the game, at least not soon. And your pictures always looks so good.
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And don't forget Awesomemod. I was going to play TS3 without mods (at least for a while to get a feel for the unmodded vanilla game) but it has so many annoying "features" relating to sims moving around the hood and out of it, that I actually had to have Awesomemod to stop those aspects of the game.
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It's quite different from TS2, although familiar at the same time. You just have to give it a chance for itself rather than trying to find aspects of TS2 in it. It totally fails as a TS2 "upgrade" in my opinion. But by itself, it's a solid little simulation. And having Awesomemod mod definitely helps because I think I would snap the disk in half if a potential love interest or current friend moved out of the hood for no reason. If there is one thing that would turn me off playing this game vanilla, it's that aspect of it. The latest patch only ensures that families that you play regularly don't move out. So making friends is meaningless unless you have Awesomemod to stop them from moving out.
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I've always liked the pre-made characters in both the original game and in TS2, so taking a sneak peek into their past feels quite nice to me.
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So if I am reading this correctly, Skip Broke has already been born in the game and Brandi's parents are only teens at the start so if time moved normally in the game for everyone, Skip might be dead by the time Brandi (once born) would be old enough to date. [rant]Uck!! EA, I mean really, would it have been so hard just to put in his parents with a hint that they should have a boy? [/rant]
Now to go off and read the Cassandra Goth one because I plan on doing that in my own game once I get a better handle on playing than I currently have (and I stop getting twins every pregnancy; I don't know what I am doing wrong).
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When you first go into Riverview, Skip Broke is 4 days away from aging to teen. The teen stage lasts about 14 days. With Betty and Bob having 13 days to go until they age to YA, even if Betty was to get pregnant right away on the first day of being a YA, Skip would age to YA by the time Brandi was born (4 days of pregnancy). Add 4 days of being an infant, 7 days of being a child and 14 days of being a teen and Skip would have had several days of being an adult by the time Brandi ages to YA. Given how story progression works, it is quite likely that by that stage Skip would have married someone else. Or moved out of town. I know that I could turn off story progression to stop Skip from getting married to someone else, but the 20+ day age difference between them would be pretty huge.
I know that in TS2 Skip is already dead due to a "pool ladder accident" so having Skip die well before Brandi would kind of fit that storyline. But I didn't want to do things that way.
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Since I haven't played the pre-mades yet in the game I had not worried about it too much. If I get the mod you mentioned at the beginning of your post I may have to play to get some of the ages set correctly.
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I didn't take a picture but I saw the creepy twins again, bicycling down the road, past the Newbie house. Which, again, is nowhere near where they live or anywhere in the vicinity of the school, where they were presumably headed since it was 9am on Tuesday.
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