Permissions

Sep 18, 2021 15:05


So... even with Luceti's power-restricting thing, Legato can still be kind of a godmode.
It would really help me out to have a little cheat-sheet here, of permissions for typical encounters with characters.
I'll ask permissions in the ooc comm for larger, more specific things... so this is more to serve as a go-to list when running into your ( Read more... )

!luceti, permission

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outwalks September 12 2010, 04:10:22 UTC
Character name: Allen Walker
Defenses?: Two-fold, none of them applicable until really heavy damage sets in. If Legato really gets going, Allen's left arm will kick in and become body armor that will manipulate his limbs physically from the outside. He can still force Allen to move, but Innocence is way more durable than human bones and Allen's limbs will break in trying to follow Legato's orders-and the Innocence will not care and go after Legato regardless. It has no real "mind" of its own that a telepath can access. Allen's only likely to think of going for this mode if he's about to be killed or irrevocably injured.

Actual possession is likely to be difficult. If Allen goes under and Legato tries to take over, an older shadow with a lot of experience will assert control and boot him out. The Fourteenth doesn't share well. :|b
What is the extent of what he is allowed to do?: I am cool with puppeting, suggestion and mental communication! Although Allen will fight the first all the way while he's conscious.
If puppeting is allowed, what is the extent of damage allowed?: As what I said under defenses implies, I'm good for up until maiming and/or death. Those are negotiable.
Other notes?: If Legato hurts anyone else, he is liable to come at Legato like a true dumb shounen hero even if he doesn't do anything to Allen personally. But he'll mostly want to talk.

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