ICON 28: it happened

Apr 06, 2009 22:42

Okay, ICON 28 more than just "happened". It was a good time. I ran my panels with a bit more grace than last year, and a little bit more brevity. I was a better panelist on others' panels than I was last year. I won a contest when I shouldn't have, and got a great game as an award.

As usual, I got a bit more in the dealers' room than I should have: The Coyote Road
, Ed. by Terri Wyndling and Ellen Datlow (that one's going to you, soggytoast); The Burning Wheel Two Volumes Revised Edition;
and some hard-to-find D&D books: The Dancing Hut of Baba Yaga
, The Twilight Tomb
, Uncaged: Faces of Sigil
, Vortex of Madness & Other Planar Perils
.

I was on the panels: 
  • The Wii: Why I'm Playing, or Why I'm Not
  • Best Games You've Never Heard of
  • From Pac Man to Master Chief: the Evolution of the Mascot
  • Hardcore versus Casual Gamers
  • Video Games are: Art, Social Commentary, Pure Brain Rot, or all of the above
And, of course, I ran a Game Design Workshop.
I hope to blog several of the sessions for textuality.org; I just wanted to get them down here to remind myself of them and to note how cool that lineup is.  Lots to say!  Lots to hear!  The audience and my fellow panelists made each of the sessions as interesting for me as it could have been to anyone in the audience.  

icon28, speaking

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